Basic Kinematics

These topics review 'basic-kinematics' theory. They do not explain how to use MechDesigner.

Kinematic Skills

These topics help you identify Rigid-Bodies, Joints and Motion elements in a kinematic-chain, so that you can use MechDesigner more effectively.

To learn how to add and edit the elements, you should look at the Getting Started Tutorials and the MechDesigner Reference Help.

AddMechanism1 Kinematics and Kinematic-Chains

Tutorial and Reference Help Files for MechDesigner and MotionDesigner 13.2 + © Machine, Mechanism, Motion and Cam Design Software by PSMotion Ltd