Motions are defined with mathematical functions. You do not need to know the mathematics. The functions are displayed as graphs in MotionDesigner.
Each function has an input from which we get the variable output. The input to the function is a value on the X-axis of the motion graph. The output from the function is a value on the Y-axis.
To make a Part in MechDesigner move with the motion as specified in the motion-graph in MotionDesigner, we must link the motion to a Motion FB in the MechDesigner model.
• | The motion-values at the input-connector of a Motion FB become the X–axis values of the motion-graph. |
• | The motion-values at the output-connector of a Motion FB become the Y–axis values of the motion-graph. |
In the MechDesigner model, we connect the Motion FB to other FBs with wires to give the motion-values to a Motion-Part or Motion-Point, and so the model moves.
When you start MechDesigner, there is one motion name-tab in MotionDesigner at the top of the graph-area. The motion-name is Motion0. It becomes the motion that is applied to any new Motion FB you add to the model. You must edit the Motion FB to change the motion-name. Usually, you will need to design more than one motion.
IN MOTIONDESIGNER
STEP 1: Add new Motion tabs
Do Step 2 again, to add more motions The default motion-names, after Motion0, become Motion1, Motion2... STEP 2: Rename the Motions It is easy to rename each motion:
|
Link a motion that is identified by its motion name-tab in MotionDesigner to a Motion FB that you add to the MechDesigner model.
You will need to connect wires to the input and output-connectors of the Motion-FB. Its output will move a Motion-Part or a Motion-Point.
IN MECHDESIGNER
STEP 1: Add a Motion FB to the graphic-area
The Motion FB is now in the .graphic area Automatically, the Motion FB is linked to the left-most Motion name-tab in MotionDesigner, which has the name Motion0 in the default case. To link the Motion FB to a different motion, you must edit the Motion FB. STEP 2: Open the Motion FB dialog-box
Or, see How to Open a dialog-box The Motion FB dialog-box is now open. STEP 3: In the open dialog, select a Motion-name for the motion
This assumes you have more than one motion in MotionDesigner.
STEP 4: Close the Motion FB dialog-box
|