Merge-Points

R13

R13

Toolbar:

Left-side of the graphics-area

Menu:

Add menu > Geometry sub-menu> > Merge-Points

Use Merge Point to merge two Points to become one Point.

'Merge-points' for:

Sketch-Loops: for Profile elements
Sketch-Loops: for Motion-Paths, Belts, motion Guidance.
Gear-Trains: between different Line-of-Centres
Pulleys: between the centre-Point of an Arc and a Line to add a DriveR Pulley.

Add Coincident Constraints

for construction geometry

See also: sketch-path, Add Coincident Constraint.

Notes:

You CANNOT use the Merge-Point command to merge a Point with the Origin of an Added-Part [the CAD-Line's start-Point]
You CAN, however, merge a start-Point or end-Point of a sketch-element if you 'drag to' or 'drag from' the Part's Origin, [CAD-Line's start-Point]
If you merge three Points to become one Point, you have a 'Branch-Point’. A sketch-loop cannot have a Branch-Point.

Video of Hover-Technique and Merge-Points tool.

video1

Merge-Point in the Graphic-Area, Selection-Window and Geometry-Tree.

Before

After

Select:

In Selection-Window &

Geometry-Tree

Geometry-merge-bf

geometry-merge-af

Two different Points at the end of sketch-elements.

Click a Point and then a different Point. One Point is deleted (Compare with CoincidentPtoP), and the sketch-elements move together.

A Point

PointN

geometry-merge-bf2

geometry-merge-af2

Two Coincident Points

A Point and the Coincident constraint is deleted

A Point

PointN

Geometry-merge-bf3

geometry-mergeaf3

As you add a new sketch-element [Line, Arc, Blend-Curve], 'hover' above a Point at the end of an existing sketch-element, then drag to add the new sketch-element.

A Point – rather than two

See sketch-loops.

 

Tutorial and Reference Help Files for MechDesigner and MotionDesigner 13.2 + © Machine, Mechanism, Motion and Cam Design Software by PSMotion Ltd