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See also : Pulley dialog-box
Pulley : |
A rotating wheel with teeth on its outside diameter that engages with a Belt. The angular motion of the Pulley and the linear motion of a Belt are related by the radius of the Pulley. The radius of the Pulley is defined by the number-of-teeth around its diameter, and the Tooth-Pitch. |
There are two types of Pulley. |
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Type 1: Driving Pulley : |
The pre-defined angular motion of the Pulley specifies the linear motion of the Belt. |
Type 2: Driven Pulley : |
The pre-defined linear motion of the Belt specifies the angular motion of the Pulley. |
Belt: |
It is a Timing-Belt (we do not show the Teeth on the Belt). The Belt does not slip relative to the Teeth on the Pulley. The motion of a Motion-Point on a sketch-loop represents the motion of the Belt; the shape of the sketch-loop represents the path of the Belt. The sketch-loop should have an Arc sketch-element for each Pulley. The Pulleys must rotate about the center-Point of each Arc. |
Type 1: Driving-Pulley: A rotating-Part is kinematically-defined. Type 2: Driven-Pulley: A rotating-Part is not kinematically-defined. |
Type 1: The rotating-Part is kinematically-defined. It is a Driving-Pulley. The motion of the Pulley, its number-of-teeth, and the tooth-pitch now specify the motion of the Motion-Point along the sketch-loop (the Belt). Type 2: The rotating-Part is kinematically-defined. It is a Driven-Pulley. The motion of the Motion-Point along the sketch-loop (the Belt), the Tooth-Pitch and the Number-of-Teeth on the Pulley, now specify the motion of the Pulley. |
A Driving-Pulley is not in the Kinematics-Tree.
A Driven-Pulley is a Pulley-Rocker in the Kinematics-Tree.
![]() A Driving-Pulley is NOT in the Kinematics-Tree. |
Pulley that you add to a free Part:
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Preparation 1: Add a sketch-path to represent the path of the Belt. The sketch-path should include only Lines and Arcs. Usually, add Tangent-Constraints between each Line and Arc. Do not add equal constraint to the Arcs. The sketch-path is usually a closed sketch-loop. It is usually helpful to fully define the sketch-path.
Note: If a rotating-Part (and Pulley) is a Rocker:
Then, you will be able to add a Motion-Dimension FB to the rotating-Part in the Mechanism-Editor. |
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Preparation 2: MOTION-PATH FB Add ONE Motion-Path FB to the sketch-path.
The Motion-Path FB is in the graphic-area and the Motion-Point is at the start-Point of the sketch-element you select. |
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Preparation 3A: TYPE 1: DRIVING-PULLEY You can add a ZERO or a maximum of ONE Driving-Pulley to each Belt. The rotating-Part is kinematically-defined before we do Add Pulley.
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Preparation 3b: TYPE 2: DRIVEN-PULLEY The motion of the Belt and the Pitch-Circle Diameter specify the motion of Driven-Pulleys. The rotating-Part is not kinematically-defined before we do Add Pulley.
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STEP 1: Click Add Pulley
There are four elements to select in the Command-Manager STEP 2: Click the four elements
* If the rotating-Part is : •kinematically-defined - the motion of the Pulley will move the Belt (Driving-Pulley). •not kinematically-defined - the motion of the Belt will move the Pulley (Driven-Pulley). STEP 3: Complete the Command
Result: The image shows two Pulleys. You must do Add Pulley two times.
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![]() 2 x Add Pulley: 1 x Add Pulley to add 1 x Pulley. |
Video: Add Pulley (and the Belt-Path)