Mechanism | Add Ball-Joint

<< Click to Display Table of Contents >>

Navigation:  MechDesigner Reference & User Interface > 2: Model-Editor, Mechanism-Editor, Part-Editor > Mechanism-Editor: > Kinematic elements >

Mechanism | Add Ball-Joint

What is a Ball-Joint?

A Ball-Joint makes a Point in one Part coincide with a Point in a different Part.

You must do Add Ball-Joint two times, to add a Ball-Joint to each end of one Part. The Part with two Ball-Joints has the derived name Connecting-Part.

One Ball-Joint joins the Connecting-Part to a Part that is in the same Mechanism-Editor. The other Ball-Joint joins the connecting Part to a Part in a different Mechanism-Editor.


Terminology:

Connecting Part : a Part that has a Ball-Joint at each end.

Completely-Free Part : a Part with 3 degrees-of-freedom.

Free Part : a Part with perhaps 1 degrees-of-freedom.


See: Ball-Joint dialog-box, Ball-Joint configurations, How to Edit a Connecting Part,


Add Ball-Joint

Add Ball-Joint icon

Kinematic Elements Toolbar : Add Ball-Joint icon

Menu :

Add menu > Mechanism sub-menu > Add Ball-Joint

Dialog-Box :

Ball-Joint dialog-Box

You must know :

How to add Mechanism-Editors to different Planes.

The difference between a Free-Part and a Completely Free Part.

Preparation

Add two Mechanism-Editors and the kinematic elements before you add the Ball-Joints.

The Mechanism-Editors cannot be parallel to each other. They are typically perpendicular() to each other.

Below: an example preparation

GA-AddBallJoint-Prep1

Mechanism-Editor A

A kinematically-defined ChainRed-14-3(in GREY)

Mechanism-Editor B - the active Mechanism-Editor

A kinematic-chain that is not kinematically-definedRed-14-4.

A typical arrangement has:

A Free-PartRed-14-4 (with a Pin-Joint or a Slide-Joint).

A Completely Free PartRed-14-5

Do Add Ball-Joint TWO TIMES.

Do Add Ball-Joint to the two ends of the Completely Free Part.

GA-AddBallJoint-Prep2

Add Ball-Joint #1

1.Make Mechanism-Editor B active.

2.Click PointRed-14-1b in the Completely-Free Part

3.Click PointRed-14-2 in the Free Part

Note: if you cannot select the two Points to add a Ball-Joint:

Toggle-Off the Auto-Update tool.

GA-AddBallJoint-Prep3

When you add Ball-Joint #1 you can see the Ball-Joint symbol.

However, the PointsRed-14-1bRed-14-2 do not snap together.

They will snap together when you add Ball-Joint #2

 

GA-AddBallJoint-Prep4

Add Ball-Joint #2

4.Click PointRed-14-3 at the other end of the Completely-Free Part

5.Click PointRed-14-4 - the Grey Point - in the kinematically-defined Part that is in Mechanism-Editor(A)

GA-AddBallJoint-Prep5

Result:

The Ball-JointsRed-14-6Red-14-7 snap to the Points in Mechanism(A) and (B).

The Completely-Free Part and the Free Part are kinematically-definedRed-14-8

KT-AddBallJoint

Notes:

1.Edit the Connecting-Part to edit its length and to diameter of the shaft-symbol.

2.Edit the Ball-Joint to edit the diameter of the ball-symbol.


In the Kinematics-Tree, each Ball-Joint is represented by the letter S, which is for Spherical-Joint.

The Ball-JointsRed-14-6Red-14-7 are the S Joints in the S-S-R and the S-S-P Dyad.

A Connecting PartRed-14-5 is a Part with two Ball-Joints.

tog_minusEdit the Connecting-Part: Length and Shaft Diameter and Ball-Diameter