About Mechanisms?

A Mechanism, in this context, is a Mechanism-Editor. You add each Mechanism-Editor to a Plane. The Plane defines the XY-axes and Front-View of the Mechanism-Editor.

You add the kinematic-elements to each Mechanism-Editor to build kinematic-chains with Parts, Joints, Cams, Gears, Belts, ...

Add Mechanism-Editor

Add Mechanism icon

Model toolbar > Add Mechanism

Menu :

Add menu > Mechanism sub-menu > Model sub-menu > Add Mechanism

Command-Manager

Command-Manager

STEP 1: Click Add Mechanism

Command-Manager

Add Mechanism

Add new Mechanism-Editor

Select a Plane

Command-Manager - Plane element

Command-Manager - Plane element

STEP 2: Click a Plane in the graphic-area or the Assembly-Tree.

Note : To see Planes in Mechanism-Editors, it is necessary to do Visibility toolbar >Show Model in Mechanism.

STEP 3: Click OK-tiny-13-17 in Command-Manager

You immediately jump to the new Mechanism-Editor.

The New Mechanism-Editor - in the Graphic-Area

Mechanism Editor - Identify

In Mechanism-Editors, the:

Red-14-1b Base-Part has a Green, rectangular Part-Outline.

Red-14-2 Mechanism name-tab identifies the name of the Mechanism-Editor

Red-14-3 Contextual toolbars

Red-14-4 Graphic-Area is the working area

Red-14-5 The XY-axes are the origin of the Mechanism-Editor.

The New Mechanism-Editor - in the Assembly-Tree

AT-AddMechanism

The Assembly-Tree:

Plane4 is a child to the Front Plane
Mechanism2 is a child to Plane4
BasePart2 is a child to Mechanism2

Video

 

Add Mechanism to a Plane

 

 

Tutorials and Reference Help Files for MechDesigner and MotionDesigner 14.2 + © Machine, Cam, Mechanism, and Motion Design Software by PSMotion Ltd