What is a Mechanism?

A Mechanism, in the context of this topic, is a 'Mechanism-Editor'.

Each Mechanism-Editor is linked to a Plane. For convenience, we name this Plane the 'Mechanism-Plane'.

You must add at least one Mechanism-Editor.


Note-Pencil-20 IMPORTANT: The Gravity Vector.

The gravity vector direction is in the –ve Y–axis [downwards] direction of the Model-Editor. You cannot edit its direction. Thus, when you add your first Mechanism-Editor, please ask yourself the question as to which Plane you should select.

For example, a rotary, liquid-filing, machine is usually 'horizontal'. Thus, the Mechanism-Plane for the rotating-turret should be parallel with the 'Plane2', or the 'Top' Plane.


Note-Pencil-20 If, later, you need to put a Mechanism-Editor onto a different Plane, save and then open the model as the LXL file-type. See File Save As...

Add Mechanism

R13

R13

[Left-side of Graphic-Area] Model toolbar > Add Mechanism

Command:

Add menu > Mechanism sub-menu > Model sub-menu > Add Plane

ModelAddMech
Model Toolbar [Click icons or labels to see more...]

Model Toolbar
[Click icons or labels to see more...]

STEP 1: Click Add Mechanism

Add menu > Mechanism sub-menu > Model sub-menu > Add Mechanism

or

Model toolbar > Add Mechanism

Command-Manager - no elements

Command-Manager - no elements

Command-Manager

The instruction in the Command-Manager is:

Add new Mechanism-Editor.

There is one selection-box.

You must click a Plane.

Command-Manager - with Plane element

Command-Manager - with Plane element

STEP 2:  Click a Plane

In the graphic-area or the Assembly-Tree, click the Plane to which you want to add the new Mechanism-Editor.

The Plane must be a child to the active editor - the Model or Mechanism-Editor

The Front-View of the new Mechanism-Editor becomes coplanar with the Plane you select.

When you click a Plane, it shows in the Command-Manager's selection box.


Top-tip: To clear elements from selection-boxes, click in the top selection-box. Then you can select different elements, if necessary.


STEP 3: Click OK-tiny-13-17 in the Command-Manager, below the selection-box.

When you click the OK-tiny-13-17 , you 'jump' to the new Mechanism-Editor.

The NEW Mechanism-Editor - in the Graphic-Area

GA-NewMechanismEditor

Terminology we use with Mechanism-Editors is:

Mechanism-Plane - the plane you select to add the Mechanism-Editor, which is coplanar with the Front-View the Graphic-Area4s and the Base-Part1s-red.
Mechanism name-tab2s Note: the icon in the name-tab is a 'sketch-element' before you add a Part, when it becomes a 'mechanism'.

The new elements that we add with a new Mechanism-Editor:

Base-Part1s-red has a rectangular Part-Outline. The origin of the Base-Part and the origin of the Mechanism-Plane5s are coincident.
The X–axis is horizontal. It positive direction is to the right.
The +Y–axes is vertical and upwards. The +Z-axis is towards you.

The NEW Mechanism-Editor - in the Assembly-Tree

AT-AddMechanism

The Assembly-Tree:

Plane4 is a child to the Front Plane in the Model-Editor.
Mechanism2 is a child to Plane4. We would call Plane4 the Mechanism-Plane.
BasePart2 is a child to Mechnaism2

Video of Add Mechanism

How to...

Add a Mechanism-Editor while using the Model-Editor.

 


See Also:

Model | Add Plane, Mechanism | Add Plane, Mechanism | Add Mechanism, Mechanism Plane

Tutorial and Reference Help Files for MechDesigner and MotionDesigner 13.2 + © Machine, Mechanism, Motion and Cam Design Software by PSMotion Ltd