2-44THREE EDITORS

In summary, do these steps, again and a gain, to build models:

STEP 1: Add an element

There are three editors to add elements. Each editor has a different purpose:

See Model Editor

See Mechanism-Editor

See Part-Editor

STEP 2: Open the element's dialog-box

 

STEP 3: Edit the element's parameters

 

Workspace for each editor:

The three editors have the same interface.

Mechanism-Editor-View1

Graphic-Area :

 

Add, view, select, and edit elements

Contextual toolbars :

 

To add elements that are contextual to each editor.

These toolbars are to the left and right of the Graphic-Area

Name-Tabs :

 

Click to view a different editor.

Show / Hide :

 

A light-bulb to indicate that you want to see this Mechanism-Editor as a Background Sketch

Use in combination with Visibility toolbar > Show other Mechanisms

MODEL-EDITOR

When you start MechDesigner, you start in the Model-Editor. The Model name-tab is at the top of the graphic-area.

Model-Editor workspace

GA-ModelEditor-Andspin

Model-Editor name-tab icon

The graphic-area shows the Front-Plane and the Triad at the Origin. To see the three orthogonal Planes, you must spin the view. To spin the view, use the arrow keys on your keyboard, or View toolbar > Spin

X–axis : Red-Arrow

Y–axis : Green-Arrow (Gravity -Y-axis)

Z–axis : Blue-Arrow:

Model-Editor toolbar

ModelAddMechToolbar-R13.2-Model

The Model-Editor toolbar is to the left of the graphic-area.

Use the Model-Editor toolbar to do:

Add Plane
Add Mechanism-Editor

You must add a minimum of one Mechanism-Editor.

MECHANISM-EDITOR

When you do Add Mechanism, you jump immediately to the new Mechanism-Editor workspace with a new Mechanism name-tab.

You can add many Mechanism-Editors for different sub-assemblies in your machine.

Mechanism-Editors can be independent from each other, or they can have Parent-Child relationships.

You will work most of your time in Mechanism-Editors.

Mechanism-Editor workspace

MechanismEditor-Nametab-Hide

Use the Mechanism-Editor to build your machine model.

In each Mechanism-Editor, you will add:

Parts, Joints, Gears, Cams, ... that become the kinematic-chains - the bones
Function-Blocks to plan how you want to move each kinematic-chain - the brain
Solids that become the 3D view - the flesh and skin on the bones
Springs to add external force functions - the muscles

You can also analyse:

Kinematics : Linear and Angular Position, Velocity, and Accelerations of any Part and Joint
Kinetostatic : Linear Force or Angular Torques that result from the motion, mass and inertia of each Part in each Kinematic-Chain

 

Mechanism-Editor toolbars

The contextual toolbars to the left, right, and above the graphic-Area.

Modelling FB toolbar - ABOVE GRAPHICS-AREA

Toolbar-Modelling-FBs-Small


Solids toolbar - ABOVE GRAPHICS-AREA

Toolbar-Solids-Small


Kinematic-elements toolbar

LEFT OF GRAPHICS-AREA

Toolbar-Kinematic-elements-small

 

 

 

Kinematic-FB toolbar

RIGHT OF GRAPHICS AREA

Toolbar-KinFB-only-small

Machine-elements toolbar

LEFT OF GRAPHICS AREA

Toolbar-Machine-elements-small

 

 

 

 

Forces toolbar

RIGHT OF GRAPHICS AREA

Toolbar-ForcesSm

PART-EDITOR

After you add a Part to a Mechanism-Editor, you can add Geometry (sketch-elements ) and Constraints.

The Mechanism-Editor workspace becomes the Part-Editor workspace when you edit a Part.

Part-Editor workspace

Part-Editor 

Icon-PartEditor-icon Part-Editor

Use the Part-Editor to add:

Sketch-elements : Points, Lines, Arcs, Circles, Blend-Curves, Splines
Dimensions and constraints to or between sketch-elements

To edit a different Part: close the Part-Editor, return to the Mechanism-Editor, and edit the different Part.


Note: Constraints you add show in the Selection-Window when you SHIFT-CLICK the sketch-element

Part-Editor toolbars

Geometry toolbar

LEFT of the graphic-area.

Add Sketch-Elements


Toolbar-Sketch-Elements

Constraints toolbar

RIGHT of the graphic-area.

Add Constraints


Toolbar-Constraints

 

Tutorials and Reference Help Files for MechDesigner and MotionDesigner 14.2 + © Machine, Cam, Mechanism, and Motion Design Software by PSMotion Ltd