2-44THREE EDITORS

The three editors are the:

Model-Editor
Mechanism-Editors
Part-Editor

See also: MechDesigner Reference Help and MotionDesigner Reference Help to learn more details about the different menu commands and toolbar icons.


WORKSPACE: the same for each Editor:

Each Editor has the same interface: a Graphic-Area, Contextual toolbars and a Name-tab.

Working Interface example: Mechanism-Editor.

Working Interface example: Mechanism-Editor.

Graphic-Area:  

The area to add, view, select and edit elements in the Model, Mechanism and Part-Editors.

Contextual toolbars:  

Toolbars, to the LEFT and RIGHT of the Graphic-Area:

The toolbars are contextual to the three different Editors.

Name-Tab:  

Click on a different tab, at the top of the graphic-area, to move between Mechanism-Editors and the Model-Editor.

 

Name-tab icon:  

While you edit a Part, the Mechanism icon and the Mechanism name-tab become [change to] the Part icon and Part name-tab

Contextual-menu / Contextual toolbars

The Add menu and its sub-menus have the commands you need to add elements.

MODEL-EDITOR

When you start MechDesigner, you see the Model-Editor and the Model-Editor name-tab.

MODEL-EDITOR WORKSPACE

Model-Editor [after you start, and the view]

Model-Editor [after you start, and the view]

Model iconModel Editor tab icon Model-Editor name-tab icon

The graphic-area shows the Front-Plane and the Triad at the Origin. To see the three orthogonal Planes, you must spin the view. To spin the view, use the arrow keys on your keyboard.

Red-Arrow: X–axis

Green-Arrow: Y–axis [Gravity is in the '-ve' Y-axis]

Blue-Arrow: Z–axis

MODEL-EDITOR TOOLBAR

ModelAddMech
Model Toolbar

Model Toolbar

Click the Model name-tab to show the Model-Editor.

The  is to the left of the graphic-area.

Use the Model-Editor contextual-toolbar to do:

Add Plane
Add Mechanism-Editor. You must add a minimum of one Mechanism-Editor.

MECHANISM-EDITOR

When you add a Mechanism-Editor to a Plane, you 'jump' immediately to the new Mechanism-Editor.

MECHANISM-EDITOR WORKSPACE

Mechanism-Editor: No-Parts

Mechanism-Editor:
No-Parts

Icon-MechanismEditor-NoParts  This is the Mechanism tab-icon BEFORE you add a Part to the Mechanism-Editor.

Icon-MechanismEditor-~WithParts   This is the Mechanism tab-icon AFTER you add a Part to the the Mechanism-Editor.


The Mechanism-Editor is the working environment to build kinematic-chains.

In each Mechanism-Editor, you will add:

Parts, Joints, Cams that become kinematic-chains - the 'bones'
Function-Blocks that move each kinematic-chain - the 'brain'
Solids that become the 3D view - the 'flesh and skin on the bones'
Springs to add external force functions - the 'muscles'

You can also analyse

Kinematics : Linear and Angular Position, Velocity, and Accelerations of any Part and Joint
Kinetostatics: Linear Force or Angular Torques that result from the motions and masses of all Parts in each Kinematic-Chain
Mechanism-Editor:  With a Part

Mechanism-Editor:
With a Part

MECHANISM-EDITOR TOOLBARS

There are contextual toolbars to the left, right, and above the graphic-area...

Modelling FB toolbar - ABOVE GRAPHICS-AREA

Modelling FBs toolbar [above the graphic-area]

Modelling FBs toolbar [above the graphic-area]


Solids FB toolbar - ABOVE GRAPHICS-AREA

Solids toolbar [ABOVE graphic-area]

Solids toolbar [ABOVE graphic-area]


Kinematic-elements toolbar

LEFT OF GRAPHICS-AREA

Kinematic-Elements toolbar [left-side of graphic-area]

Kinematic-Elements toolbar [left-side of graphic-area]

 

 

 

Kinematic-FB toolbar

RIGHT OF GRAPHICS AREA

Kinematic-FBs toolbar [right-side of graphic-area]

Kinematic-FBs toolbar [right-side of graphic-area]

Machine-elements toolbar

LEFT OF GRAPHICS AREA

Machine-elements toolbar [left-side of graphic-area]

Machine-elements toolbar [left-side of graphic-area]

 

 

 

 

Forces toolbar

RIGHT OF GRAPHICS AREA

Toolbar-ForcesSm

PART-EDITOR

The Mechanism-Editor becomes the Part-Editor when you edit a Part.

PART-EDITOR WORKSPACE

Part-Editor 

Part-Editor - sketch-elements, and dimensions and constraints

Icon-PartEditor-icon Part-Editor icon

Use the Part-Editor to add:

Sketch-elements : Points, Lines, Arcs, Circles, Blend-Curves, Splines
Dimensions and constraints : to or between sketch-elements

To edit a different Part: close the Part-Editor, return to the Mechanism-Editor, edit the different Part.


Note: Constraints you add show in the Selection-Window when you click the sketch-element

PART-EDITOR TOOLBARS

Geometry toolbar

LEFT of the graphic-area.

Add Sketch-Elements


Geometry toolbar

Geometry toolbar

Constraints toolbar

RIGHT of the graphic-area.

Add Constraints between Sketch-Elements


Constraints toolbar

Constraints toolbar

 

Tutorial and Reference Help Files for MechDesigner and MotionDesigner 13.2 + © Machine, Mechanism, Motion and Cam Design Software by PSMotion Ltd