How to link a Motion in MotionDesigner to a Motion-Part and Motion-Point 5r

We can design many different motions in MotionDesigner. We must associate one or more of the motions [in MotionDesigner] to Motion FBs [in MechDesigner]. We would then usually connect a wire to a Motion-Dimension FB or Motion-Path FB to define the motion of a Motion-Part or a Motion-Point.

In more detail, follow these steps in MechDesigner:

STEP 1: Click the Motion FB in the Kinematics-FB toolbar
STEP 2: Click the graphic area

The Motion-FB in now in the graphic-area

STEP 3: Edit the Motion-FB dialog-box - see How to edit an element
STEP 4: Click the drop-down arrow to show a list of motion names.

The names in the list is the same as the names of the 'Motion name-tabs', in MotionDesigner.

STEP 5: Click one of the motions in the drop-down box.
STEP 6: Click OK to close the Motion FB dialog-box.
STEP 7: Connect wires to its input-connector and from its output-connector and to a Motion-Dimension FB or Motion-Path FB.

General Notes:

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MOTIONDESIGNER
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Note 1:

MotionDesigner : Help and Tutorials

Click here, for Reference Help.
Click here for Tutorials.

Note 2:

To toggle 'show or hide' MotionDesigner:

Note 3:

You do NOT need to save motions.

You save motions when you save the MechDesigner model.
You can save motions separately with
MotionDesigner : File menu > Save As or Save Active Motion.

Note: 4:

To use MotionDesigner, please click in its application window to make it active. Then you can use all of its tools.

Note: 5:

Use MotionDesigner to design motions for Motion-Parts and Motion-Points in kinematic-chains.

Tutorial and Reference Help Files for MechDesigner and MotionDesigner 13.2 + © Machine, Mechanism, Motion and Cam Design Software by PSMotion Ltd