Objective of this Step

1.Use the Add Mechanism toolbar command to add a new Mechanism-Editor. We must always add at least one Mechanism-Editor.
2.Review the Command-Manager
3.Learn how to clear  [to 'clear' is to remove the elements, so that you can select different elements] elements from the selection-box[s] in the Command-Manager
4.Rename the new Mechanism-Editor element.

One sentence summary:

We add a new Mechanism-editor to a Plane.

When we add a new Mechanism [element], we jump to, and then work in the Mechanism-Editor.

See Editors for a summary of the three different editors.


* 'Mechanism' and 'linkage' are other names for 'kinematic-chain'.


Video

 

Tutorial 1: STEP 1.1

Add Mechanism to a Plane

 

Step by Step:

Add a New Mechanism-Editor

We must select a Plane for the new Mechanism-Editor. To see all three of the standard Planes in the graphic-area, we must spin the model.

To spin the model:

1.Click in the Selection-Window - [I promise you, this is a good thing to do!]
2.Move your mouse-pointer to the graphic-area
3.Use the LeftArrowb-sm-lessthan , LeftArrowb-sm-morethan , UArrowb-sm , Down-arrowb-sm arrow-keys on your keyboard

- or -

1.Click View menu or View toolbar > Zoom | Spin

- or -

1.SHIFT+DRAG with your mouse-pointer.

GA-NewModel

In the image you can see the:

1s-red Red, Green and Blue arrows, that are in the X-Y-Z-axis directions.

2s Three fixed Planes

3s Model name-tab

4s Model Contextual Toolbar, to the left of the graphic-area

Model Toolbar

STEP 1: Click Model toolbar > Add Mechanism1s-red to the left of the graphic area.
- or -
Click Add menu > Mechanism sub-menu > Model sub-menu > Add Mechanism

The Command-Manager starts the Add-Mechanism command.

CM-AddMechanism-0

The Command-Manager shows the:

1s-red The actual command name with simple explanation.

2s One selection-box, with a hint: Select a Plane

3s The OK-tiny-11-15 OK, Cross-15 Cancel, and Clear15x15 Clear buttons 2s

CM-AddMechanism-Plane

STEP 2: Click a Plane in the graphic-area
- or -
Click a Plane in the Assembly-Tree 1s-red

When a Plane shows in the selection-box the Cross-15 to the right of the selection-box becomes a OK-tiny-13-17 . With the correct Plane is in the selection-box:

STEP 3: Click OK-tiny-11-15 below the selection-box
- or -
Right-click the graphic-area

You 'jump' to the new Mechanism-Editor.


Note: using 'Right-Click' becomes more powerful as you become more proficient with MechDesigner.

The new Mechanism-Editor

The new Mechanism-Editor

The new Mechanism-Editor

Notes:

The active editor is the new Mechanism-Editor

1s-red The rectangle is the Base-Part Part-Outline. It is the symbol for the frame that is fixed in the new Mechanism-Editor.

2s The Mechanism name-tab is at the top of the graphic-area

3s The Kinematic elements toolbar and Machine elements toolbar are collapsed and to the left of the graphic-area.

4s The graphic-area is coplanar with the Mechanism-Plane

5s The origin [0,0] X-axis and Y-axis of the Base-Part is also the origin of the Mechanism-Editor and Mechanism-Plane.

6s The cursor changes to a Mechanism cursor.

Optionally: Rename your new Mechanism

SW-Rename-Mech

It is good practice to rename elements.

STEP 1: Right-click the Mechanism in the Assembly-Tree

A small contextual-menu opens - see image

STEP 2: Click Rename element in the contextual-menu

The Rename Element dialog-box opens.

It shows the Old Name as 'Mechanism'. The Old Name is 'read only'.

The default New Name is: '-1'.

STEP 3: Enter a name with your keyboard in the New Name box
STEP 4: Click the OK-tiny-13-17 button
Rename dialog-box

Rename dialog-box

Tutorial and Reference Help Files for MechDesigner and MotionDesigner 13.2 + © Machine, Mechanism, Motion and Cam Design Software by PSMotion Ltd