1. | Before you start, do File menu > Save as... |
Auto-save does not start until the model has a file-name to save.
2. | Use the Model toolbar > Add Mechanism* command to add a new Mechanism-Editor. |
We must always add a minimum of one Mechanism-Editor.
3. | Use the Command-Manager to complete the command. |
When we complete Add Mechanism, we automatically jump to the new Mechanism-Editor
4. | Rename the new Mechanism-Editor element. |
*Mechanism, linkage, and kinematic-chain are different names for at least two Parts that can move relative to each other at Joints.
However, in this context, a Add Mechanism is always to add a new Mechanism-Editor.
See Editors for a summary of the three different editors.
We add a new Mechanism-editor to a Plane.
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Tutorial 1: STEP 1.1 Add Mechanism to a Plane |
Spin the View to see the three Planes in the Model-Editor.
We add a Mechanism-Editor to a Plane. To see the three default Planes in the graphic-area, we can spin the model. To spin the model:
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In the image you can see the:
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When the correct Plane is the Selection-Box:
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You automatically jump to the new Mechanism-Editor. Note: Right-Click is a useful short-cut to make modelling faster. |
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![]() The new Mechanism-Editor |
The New Mechanism-Editor The active editor is the new Mechanism-Editor
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It is good practice to rename elements.
A contextual-menu opens - see image
The Rename Element dialog-box opens. The Old Name is Mechanism.
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![]() Rename dialog-box |