Part's have two states
• | Unsolved Parts are not kinematically-defined. They have Blue Part-Outlines |
• | Solved Parts are kinematically-defined. They have Green Part-Outlines |
To be useful, the Part must be solved.
The state of the Part after STEP 1.4 is unsolved.
We will change its state to solved in this step of the tutorial.
Note:
To edit the default colours:
Application Settings > Graphics tab > Display Colours > Part Solved to Green and Part Unsolved to Blue.
To change the state of the Part to solved.
The Part becomes kinematically-defined.
Add a Motion-Dimension FB to a Part that is joined to another Part with a Pin-Joint.
Edit the Part's start position.
Note: we can also add a Motion-Dimension FB to a Slide-Joint - See Tutorial Step 2.5
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Tutorial 1: Step 1.5
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In the Command-Manager, we must select three elements We must select the three elements in the correct order (in sequence):
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![]() Command Manager ready for selections |
Click the elements
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![]() Commandd Manager with selections |
The Motion-Dimension FB is now in the graphic-area.
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The Motion-Dimension FB element has two features in the graphic-area:
Note: There are two different mouse-actions: To move the FB To move the Motion-Dimension
Hover(FB)= move your mouse above the FB icon. DRAG = Mouse-Button-Down, and move your mouse-pointer, Mouse-Button-Up |
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Notes:
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To edit the Part's initial position, we must edit its Base-Value parameter in the Motion-Dimension dialog-box. |
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![]() Motion-Dimension FB dialog-box |
In the Motion-Dimension dialog-box:
The angle of the Motion-Dimension when a wire is not connected to the input-connector of the Motion-Dimension FB. - or -
The current positional value of the Motion-Part It is sometimes more useful to edit the current positional value than to edit its Base-Value. Directions It is possible to 'negate' the sense of the Base-Value and the Motion-Values Notes: There are two parts to the Motion-Dimension in the graphic-area: There is the FB Icon and the Dimension. To move the:
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The Part, Pin-Joint and Motion-Dimension are the elements that make a Rocker. A Rocker is a Motion-Part. |
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If you explore the Kinematics-Tree, you can see the three elements that you need to give the Rocker kinematic-element. |
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![]() Kinematic-Tree with Elements for a Rocker |
Part |
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Pin-Joint |
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Mot-Dim Rocker |
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