4-44 Feedback-Area

The Feedback-Area is below the graphic-area.

There are five different zones in the Feedback-Area.

Message AreHover above an command icon to see its short and extended hint
MechDesigner User Interface: Feedback Area [Click to expand and collpase]

MechDesigner User Interface: Feedback Area
[Click to expand and collpase]


1r Extended Hints  [Read-Only]

A hint shows in the Short and Extended Hints box as you move your mouse above each icon in each toolbar.

The hint also shows next to your mouse-point.

See also Application Options | Accessibility tab Menus separator > Show Hints

Note: To see all of the hint, you may need to drag the spacer bars upwards and to the right8s a short distance.

2r Message Area  [Read-Only]

The most recent message is at the top of the list.

There are three columns in the Message Area

Topic

Importance Level icon: InformationInformation;   WarningWarning;   Error Error - save your work now!

Message

Relates to the command you have completed or tried to complete. This is the message you should read!

Time

When the message was displayed.


Message Sounds: With your computer sound 'on', and the sound enabled in Application Options | Accessibility tab, you will hear a 'honk' when there is a new message in the Message Area.


To clear messages  from the Message Area:

1.Right-Click, with your pointer in the Message Area
2.Click 'Clear Messages' in the pop-up.

3r MASTER-MACHINE-ANGLE [MMA] :  REVS  ; MACHINE-ANGLE-INDICATOR

The Master-Machine-Angle [MMA] is a scale with a range of 0 – 360. This is the range of one Machine-Cycle.

The MMA is THE reference angle of ALL kinematically-defined chains.

As you cycle the model, the small orange triangle[] below the MMA scale moves continuously from 0 to 360, again and again.

The Revs counter is the the number of times the MMA completes 1 machine cycle


You can edit the Master-Machine-Angle with the mACHINE-aNGLE-iNDICATOR

EXACTLY

You the Machine-Angle Indicator10r at the left of the MMA scale to:

Move to:

Enter a Machine-Angle, between 0 and 360.

To Inch:

Click the Spin-Box tool to increase or 'decrease' the Machine Angle by the Spin-Increment.

Edit the Spin-Increment to change the Step of the 'inching'.

To Jog:

Press & Hold a Spin-Box arrowhead to continuously increase or decrease the Machine-Angle.

APPROXIMATELY 3s  Drag your mouse inside the Master Machine Slider to change the Machine-Angle.

In full:

1.Move your mouse-pointer to inside the Master-Machine-Angle scale area.
2.Mouse-button-down, ...
3.... Drag your pointer to the left or right, ...
4.... Mouse-button-up

The Orange triangle below the scale moves to the left or right with your mouse.


4r Kinematic and Kinetostatic Vector Scale Buttons

Feedback-Area-VectorButtons

Velocity and Acceleration Vector Scale Buttons

Click, one or more times, the Velocity / Accel buttons to change the length Kinematic Vectors in the graphic-area.

Click Vel. Up button to increase the length of the Velocity Vector
Click Vel. Down button to decrease the length of the Velocity Vector
Click Acc. Up button to increase the length of the Acceleration Vector
Click Acc. Down button to decrease the length of the Acceleration Vector

See also: Point Display and Location dialog-box

Force and Torque Vector Scale Buttons

Click, one or more times, the Force / Torque buttons to change the length of Force /Torque[Moment] Vectors in the graphic-area.

Click Forc. Up button to increase the length of the Force Vector
Click Forc. Down button to decrease the length of the Force Vector
Click Torq. Up button to increase the length of the Torque Vector
Click Torq. Down button to decrease the length of the Torque Vector

5r Animation-Speed Slider

The Animation Speed Slider is to the right and bottom of the Feedback-Area [unless it 'word-wraps to become under the Master-Machine-Angle.

The Animation Speed Slider lets you speed-up or slow-down the animation speed of the model as it cycles.

Drag your mouse INSIDE the Animation Speed: to adjust the animation cycling speed.

1.Move your mouse-pointer to inside the Animation-Speed scale area...
2....Mouse-button-down, ...
3.... Drag your pointer to the left or right, ...
4.... Mouse-button-up.

The animation maintains full kinematic and motion synchronisation.


See also: Run >Cycle

 

Tutorial and Reference Help Files for MechDesigner and MotionDesigner 13.2 + © Machine, Mechanism, Motion and Cam Design Software by PSMotion Ltd