• | To add your first kinematic-chain – a Part that rotates at constant angular velocity - also called Uniform Rotary Motion |
• | To learn the different methods we can use to do each step. |
Note: In an actual machine, a 'Part that Rotates', may be a: shaft, cam-shaft, indexing shaft, turret, star-wheel, ...
Elements : |
Description and definition. |
Elements : |
The physical and abstract objects in the model that we use to build the machine and its motion. Each 'Add' command adds a new element to the model. |
Plane : |
A flat surface, defined with two axes - for example the XY-axes |
Mechanism-Plane : |
The Plane defined by the XY-axes of the active Mechanism-Editor |
Mechanism-Editor : |
The graphic-area, the Mechanism-Editor name-tab, and the Contextual toolbars |
Base-Part : |
The fixed Part in a Mechanism-Editor. The Base-Part has a 'rectangular' Part-Outline. |
Part : |
The Parts to build the machine. Added-Parts have an 'oval' Part-Outline. |
Joint : |
Kinematic-Joints constrain the relative movement between two Parts. |
Pin-Joint : |
A Kinematic-Joint that constrains Points in two different Parts to be coincident |
Slide-Joint : |
A Kinematic-Joint that constrains Lines in two different Parts to be coincident |
Kinematic-Chain : |
Two or more Parts joined with one or more Joints. |
Kinematically-Defined Part (or chain) : |
A Part (or Chain) that moves in a manner as specified by at least one Motion-Part |
Motion-Part : |
A Part whose motion is precisely specified by a Motion-Dimension FB |
Motion-Dimension FB : |
A Function-Block that specifies the angle or position of a Part |
Master-Machine-Angle : |
The 'clock' that, when you cycle, moves at a constant rate from 0 to 360, again and again. |
Rocker : |
A Motion-Part that rotates about a Pin-Joint. |
Crank : |
A Rocker whose motion is constant angular velocity. |
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Video Tutorial 1
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