A motion is split into segments. Each segment has a duration - which we name its Segment Width.
Each segment has a Motion-Law. Many motion-laws have Segment Parameters that we apply to the mathematical function to give different motion characteristics.
Selected-Segment : the segment that is RED [default colour]. Click above or below a segment to make the segment the Selected-Segment.
Previous-Segment / Next-Segment : the segments that are immediately before and after the Selected-Segment.
There is a Blend-Point at the start and end of each Segment.
Active Blend-Point: the Blend-Point at the start [left-side] of the Selected-Segment. It has a ◊ around the diamond symbol
A mathematical function that provides the y-axis values as a function of the x-axis values. There are many different motion-laws. The motion-laws provide different motion characteristics, for different applications, with advantages and disadvantages.
MotionDesigner 13.2 :
Motion Name tab [you can add many motions to the default motion. Each motion is identified with a Motion name-tab]
Motion Graphs [Position, Velocity, Acceleration and Jerk motion-derivatives].
IMPORTANT NOTES - General Motion Definitions
Each motion is defined by a one or more segments, each segment is joined to a different segment with Blend-Points.
For each X-axis value there is a Y-axis motion-value.
We define the X-axis and Y-axis motion-values at each Blend-Point.
We influence the X-axis and Y-axis motion-values between each Blend-Point with the segment's Motion-Law.
We use the Blend-Point Editor:
We use the Segment Editor:
[Click to Expand/Collapse]
Generally, I do not undock MotionDesigner.
To 'undock' MotionDesigner:
|1.||Move your mouse pointer to immediately below the 'Lime-Green' horizontal bar, that is above of the MotionDesigner toolbars|
|2.||Drag your mouse|
MotionDesigner moves with your mouse until you
|3.||Release your left-mouse button.|
To 'redock' MotionDesigner:
|1.||Click MechDesigner's 'Restore Window' so that MechDesigner is NOT maximized.|
|2.||Make a space to the right-side of the MechDesigner application.|
|3.||Move your mouse-pointer to the top of MotionDesigner dialog, above the MotionDesigner toolbars.|
|4.||Drag your mouse to the right-side of the MechDesigner application-window, until you see an 'empty box' show to the right of the MechDesigner application. Then release your mouse-button.|
For Information, this Help File is:13.2.262, Published on the: 10/07/2019, at 22:08
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