MotionDesigner Reference & User Interface

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MotionDesigner Reference & User Interface

MotionDesigner: Main User Interface

Note: Reset the MotionDesigner interface if it is not displayed correctly or fully. To reset: Drag its vertical left-side a small amount.

MotionDesigner Terminology:

Segment :

A motion is divided, or split, into segments. Different segments are needed to satisfy multiple motion-design requirements in a machine-cycle.

Blend-Point :

Blend-Points are at the start and end of each segment. They bind segments together, so the motion flows from segment to segment.

Each Blend-Point has a motion-value at the end of a Segment and the start of the following segment.

Motion-Law :

You can select a motion-law (from many types) for each Segment. Each Motion-Law is a mathematical expression to give the motion-values between each Blend-Point. Select a Motion-Law to suit the motion-design requirements, and/or the dynamics of a machine.

Motion-Derivative :

Velocity, Acceleration, Jerk are the first, second, and third motion-derivatives of Position. Simply, the gradient of a graph is its motion-derivative. The gradient of Position is Velocity, the gradient of Velocity is Acceleration, the gradient of Acceleration is Jerk.  

Segment Editor :

An interface to edit the Motion-Law, motion-values of the Blend-Points, and other parameters that may refine the motion-values of a segment.

Blend-Point Editor :

An interface to edit the motion-values at the End of the Previous-Segment and the Start of the Selected Segment.

Selected-Segment :

The active segment. It is a different color to other segments. The motion-values in the Segment Editor apply to the Selected-Segment.

Previous-Segment :

The segment immediately preceding (earlier than/before) the Selected-Segment.

Next-Segment :

The segment immediately following (later than / after) the Selected-Segment.

MotionDesigner-Undocked

MotionDesigner :

Red-14-1 Toolbars

Red-14-2 Motion-Name tabs - see Rename

Red-14-3 Motion-Law Selector

Red-14-4 Motion-Width [Read-Only]

Red-14-5 Motion Values at Machine Angle Evaluator

Red-14-6 Motion Values at Pointer Evaluator

Red-14-7 Motion Graphs

Red-14-8 Motion Graph re-size drag-handles.


Blend-Point Editor:

Edit the X-axis value of a Blend-Point

Edit the Y-axis motion-values (PVAJ) of each Blend-Point

Segment-Editor:

Edit the Segment-Width of each segment.

Edit the Y-axis motion-values of each Blend-Point

Edit the segment's Motion-Law

Edit the segment-parameters associated with each Motion-Law.

See also: Terminology

MotionDesigner:  Float or Dock.

 

MECH-Designer - Visibility toolbar: Float or Dock

MECH-Designer - Visibility toolbar: Float or Dock

Icom-ShowMotionDesigner

To Float

1.Click MechDesigner > Visibility toolbar > Toggle Switch : Dock/Float MotionDesigner.

MotionDesigner is now floating, and to the far left of your display.

The first time only:

2.Re-size and re-position MotionDesigner.

Its size and position are remembered when you un-dock again.

Icon-Visibilty-MotionDesigner-Hide

To Dock

1.Click again: MechDesigner > Visibility toolbar > Toggle Switch : Dock/Float MotionDesigner.

MotionDesigner is now docked to the right of MechDesigner.

MotionDesigner: Toolbars

MotionDesigner toolbars

MotionDesigner toolbars

1r

Blend-Point & Segment toolbar

2r

Edit toolbar

3r

File toolbar

4r

Motion toolbar : Motion-Width & Motion-Law Selector

5r

View toolbar

MotionDesigner:  Motion Name-tabs

Add new Motion

You can add as many motions as you need or want.

See

File toolbar > Add Motion

File toolbar > Open and Append Motion - useful to make copies of individual motions


Rename Motion

Each motion you add has a unique name. The default names are Motion0, Motion1, Motion2, ...

You can rename each motion.

To rename a motion:

1.Right-click a Motion graph or its Motion-Name tab

2.Click Rename - the Rename motion dialog-box opens.

Motion-Rename

3.Enter a new name in the Rename-Motion dialog-box

4.Click 'Close dialog-box ⭙'

or

1.Edit toolbar > Active Motion-Settings > Motion tab > Motion Name > Motion name

MotionDesigner:  Float and Dock.

 

MECH-Designer - Visibility toolbar: Float or Dock

MECH-Designer - Visibility toolbar: Float or Dock

To Float / Un-dock

1.Click MechDesigner > Visibility toolbar > Toggle Switch : Dock/Un-dock MotionDesigner.

MotionDesigner is now floating, and to the far left of your monitor. The first time only:

2.Re-size and re-position MotionDesigner.

Its size and position are remembered when you un-dock again, after you Re-dock.

To Dock

1.Click again: MechDesigner > Visibility toolbar > Toggle Switch : Dock/Un-dock MotionDesigner.

MotionDesigner is now docked to the right of MechDesigner.

MotionDesigner:  Motion-Values at Machine-Angle Evaluator

EvaluatedMotionValues

To review EVALUATED Motion-Values at a Machine-Angle

At the bottom of MotionDesigner, :

1.Edit the Machine-AngleRed-14-1b to any real value

2.Position, Velocity, Acceleration and Jerk Values are evaluatedRed-14-2.

Note: Evaluated Values are exact values at any Machine-Angle

MotionDesigner: Motion-Values at Pointer Evaluator

MT-Motion-Values Preview

To Preview motion-values of a Blend-Point, and anywhere along a graph:

1.Move your pointer to anywhere on a graph or to a Blend-Point

After a short while, the X and Y motion-values for the motion-derivative graph will show next to your pointer.

Note: To use this tool effectively, you may need to increase the Line-Thickness (of the graphs) and increase Symbol-Size (of the Blend-Points).

For Information, this MotionDesigner Help File is:15.1.20, published on the: 9/19/2021, at 8:30 PM

All contents may not be republished without the consent of PSMotion Ltd.