2r Model, Mechanism and Part-Editors

In summary, do these steps to build models:

STEP 1: Add an element

Add elements that are contextual to the type of editor.

There are three editors. Each editor has a different purpose:

See Model Editor

See Mechanism-Editor

See Part-Editor

STEP 2: Open the element's dialog-box

Each element you add to the model has a dialog-box with which you can edit its parameters:

See Dialog-Boxes

See How to open a Dialog-Box

STEP 3: Edit the element's parameters

Edit the parameters to change element's characteristics:

See How to edit a Parameter in a Dialog-Box


The Editor Workspace

Each editor has a common workspace:

Graphic-Area :


Workspace to add elements

Contextual-Toolbars :


Contextual toolbars to each editor.

Name-Tab :


At the top of the Graphics-Area

To select the editor, click the Editor Name-tab

Graphic-Area, Contextual-toolbars, and Name-Tabs

Graphic-Area, Contextual-toolbars, and Name-Tabs


 

Tutorials and Reference Help Files for MechDesigner and MotionDesigner 14.2 + © Machine, Cam, Mechanism, and Motion Design Software by PSMotion Ltd