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<< Click to Display Table of Contents >> Navigation: Getting Started Tutorials - MechDesigner > Tutorial 16: Motion-Path FB and Blend-Curves > Step 16.1: About the Blend-Curve & Motion-Path FB |
A Motion-Part and a Motion-Point are similar elements.
![]() Motion-Path FB and Motion-Point |
Function-Block menu > Motion-Path FB:
The Motion-Point is at the start-Point of the sketch-element that you select. We constrain the Motion-Point to the sketch-elements in the sketch-path The Motion-Path FB controls the motion of the Motion-Point along the sketch-path. Note: you can edit a parameter in the Motion-Point dialog to offset the starting position of the Motion-Point along the sketch-path - e.g 30 mm |
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![]() Motion-Path> Point-List & Data Display |
To see the dimension
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![]() Motion-Dimension Rocker and Slider |
Function-Blocks menu > Add Motion-Dimension FB
A Motion-Dimension FB controls the position of a sketch-element in a Part relative to a position of a sketch-element in a different Part - The sketch-elements are Lines when you select a Pin-Joint - to give a Rocker. The sketch-elements are Points when you select a Slide-Joint - to give a Slider. When we control the Angular displacement of a Part we call it a Rocker. When we control the Linear displacement of a Part we call it a Slider. |
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A Blend-Curve is a sketch-element. Use the Blend-Curve dialog to control (at its start-Point •Angle •Curvature •Rate-of-Change of Curvature •Velocity-Scaling - a normalization parameter that controls the overall length and shape of the Blend-Curve. The advantages of a Blend-Curve over Lines and Arcs, are its smoothness and how it blends with other sketch-elements at its start-point and end-Point. |
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Questions:
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