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<< Click to Display Table of Contents >> Navigation: Getting Started Tutorials - MechDesigner > Tutorial 16: Motion-Path FB and Blend-Curves > Step 16.1: About the Blend-Curve & Motion-Path FB |
A Motion-Part and a Motion-Point are similar elements.
![]() Motion-Path FB and Motion-Point |
Function-Block menu > Motion-Path FB:
After you add a Motion-Path FB, the Motion-Point is at the start-Point of the sketch-element that you select on the sketch-path. The sketch-path constrains the path of the Motion-Point. Motion-values at the input-connector to the Motion-Path FB control the motion of the Motion-Point along the sketch-path. |
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![]() Motion-Path> Point-List & Data Display |
To see the dimension
** You can use the Motion-Path dialog to add more Motion-Points, but we show the Displacement or Phase of the first Motion-Point. |
![]() Motion-Dimension Rocker and Slider |
Function-Blocks menu > Add Motion-Dimension FB
A Motion-Dimension FB controls the angular position or linear position of the Motion-Part relative to a different Part. * The sketch-elements are Lines when you select a Pin-Joint - to give a Rocker. * The sketch-elements are Points when you select a Slide-Joint - to give a Slider. |
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A Blend-Curve is a sketch-element. Use the Blend-Curve dialog to control (at its start-Point •Angle •Curvature •Rate-of-Change of Curvature •Velocity-Scaling - a normalization parameter that controls the overall length and shape of the Blend-Curve. The advantages of a Blend-Curve over Lines and Arcs, are its smoothness and how it blends with other sketch-elements at its start-point and end-Point. |
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Questions:
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