Getting Started Tutorials - MechDesigner

<< Click to Display Table of Contents >>

Navigation:  »No topics above this level«

Getting Started Tutorials - MechDesigner

MechDesigner Tutorials

See also MotionDesigner Tutorials

Text Formatting:

Fonts & Colors :

 

 

Elements you add to model :

e.g. : Part, Pin-Joint, Motion-Dimension  fb,

Derived Element Names / interface :

e.g. : Start-Point, Command-Manager, Part-Editor

Menus & Toolbar commands :

e.g. : File menu > Open

See also :

e.g. : Help

Lists :

Lists use bullets  - e.g. :

Information

More Information

Numbering :

Ordered instructions - e.g. :

1.Do 1

2.Do 2


Notes:

This section describes the common basic tasks you will use when working with MechDesigner. It is designed to guide you through the important steps. It is organized roughly in the order that you would perform the tasks.

Please work from the first tutorial. As you build up your skills, you may jump ahead.

Email sales at psmotion dot com if you cannot do a tutorial, or if there is an error, or if there is not enough information. We will improve the tutorial.  

If a video does not play, then please try a different web browser. It is possible that you do not have add-in to play MP4 videos with your default browser. It is also possible that an SWF Flash Video has not been recorded and saved as an MP4 video. If you find a Video does not play, please email us to let us know - as it should be replaced.


Getting Started Tutorials

The User Interface

Contextual Help : F1 key, Dialog and Parameters

Recommended Windows & Application-Settings

Elements, Symbols, Dialog-boxes and Parameters

Settings & Styles, Mouse Actions, Keyboard Shortcuts


0: Machine Settings : Edit a Parameter

1: Add a Part that Rotates - a Crank

2: Four-bar kinematic-chains

2A: Six-bar Kinematic-Chains

2B: Kinematic Tools

2C: Hierarchy of Planes

3: Add sketch-elements with the Part-Editor

4: From Sketch-Elements to Extrusions

5: Kinematic Function-Blocks and Motion

6: Cams Flat, Barrel, Globoidal, Slot Cams

7: Design-Sets

8: Import DXF Files, then extrude sections for Solid Extrusions

9: Automatically Add Joints

10: Model Mechanical Devices

11: Two Degree-of-Freedom Planar Mechanisms

12: Spatial Mechanism

13: Analyze Forces

14: Gear-Pairs

15: Patterns - Indexing Chain

16: Motion-Path FB and Blend-Curves

17: Belts and Pulleys

18: Math FB

19: Import SOLIDWORKS documents onto CAD-Lines

20: Design a Scroll or Feedscrew

21: Reverse-Engineering a Cam

22: Working with Large Models

23: Servo and Gearbox Sizing