<< Click to Display Table of Contents >> Navigation: Getting Started Tutorials - MechDesigner > Tutorial 12: Spatial Mechanisms > Tutorial 12: Design a Spatial Mechanism |
Spatial mechanisms are common in packaging, assembly, and textile machines. The most common design is one in which the Parts of the kinematic-chain are on Mechanism-Planes that are perpendicular(⊥) (normal, orthogonal) to each other.
1.About the Ball-Joint and Connecting-Part 2.Add a Part and two Ball-Joints to make the Part a Connecting-Part 3.Edit the Length of the Connecting-Part 4.Edit the 'diameter' of the Connecting-Part 5.Edit the 'diameter' of the Ball symbol 6.Edit the offset of the Ball-Joints from each Mechanism-Plane |
Reminder:
All dyads have two Parts and three Joints.
It is helpful to think of the dyad as:
Joint - Part - Joint - Part - Joint
The middle joint in the dyad joins the two Parts together.
The other two joints in the dyad join each of the Parts to two other Parts.
See also: Ball-Joint Mounting Configurations.
Add Ball-Joint to constrain a Point (in one Part) to be coincident with a Point (in a different Part). |
|
Use the Ball-Joint to construct a two dyads: •SSR (Spherical-Spherical-Revolute) - equivalent to Ball-Joint — Ball-Joint — Pin-Joint •SSP (Spherical-Spherical-Prismatic) - equivalent to Ball-Joint — Ball-Joint — Slide-Joint One of the two Parts in the SSR and SSP dyad has two(2) Ball-Joints -. The term we use for the Part with two Ball-Joints is the Connecting-Part. The image is a Connecting-Part with a Ball-Joint at its ends. |
Before we add a Connecting-Part and the two Ball-Joints we must prepare a kinematic-chain in two different Mechanism-Editors. |
||
STEP 1: Add a Mechanism and then Geometry to the Base-Part
|
||
STEP 2: Add a Rocker with a Motion
|
||
STEP 3: Edit the Length of the Part
STEP 4: Edit the Motion to have a range of 20º |
We need a new Mechanism-Editor (MECHANISM B). We will add it to a new Plane. The new Plane is offset from the Right Plane in the Model-Editor. STEP 1: Add the new Plane
|
||
STEP 2: Add the new Mechanism-Editor
You jump immediately to the new Mechanism-Editor - MECHANISM B |
||
'Show other kinematic and sketch-elements' |
|
|
STEP 3: In Mechanism-B - edit the Base-Part to locate a Pivot-Point.
|
||
STEP 4: Add a Part and Define its Length.
This Part is not kinematically-defined. It is a Free-Part. |
||
View MECHANISM A from MECHANISM B. Mechanism A The a Rocker is joined to the Base-Part with a Pin-Joint . Mechanism B The Free Part is joined to the Base-Part with a Pin-Joint . |
In MECHANISM B: Add a Part. It is Completely Free Part When we join it to other Parts with Ball-Joints, it has the derived-name of Connecting-Part. |
||||||
STEP 1: In Mechanism B add a Completely-Free Part
|
||||||
... STEP 2: Add Ball-Joint #1
|
||||||
When you click Point to add Ball-Joint #1: •The two Points do NOT snap together •The end of the Part that will be the Connecting-Part has a Ball-Joint symbol. You must add Ball-Joint #2. One of the Points in Ball-Joint #2 is from the Mechanism-Editor-A. STEP 3: Add Ball-Joint #2
|
||||||
Now, in the graphics-area:
|
||||||
Kinematics-Tree Kinematics-Chain now includes an R-S-S dyad. Each S is a Spherical-Joint. They are the Ball-Joints. Note Mechanism B began with a Free-Part and a Completely-Free Part. After we add the two Ball-Joints they become the two Parts in the S-S-R dyad. |
It is easy to edit a Connecting-Part. It is easier to enable Show other Kinematic and sketch-elements to show the sketches of other Parts, even in the Part-Editor. |
|||
STEP 1: Edit the Length of the Connecting-Part.
The Connecting-Part in the open in the Part-Editor. When the Part is open in the Part-Editor, it returns to the position it had before we added the Ball-Joints. |
|||
Remember, to edit a dimension, double-click the extension lines or arrowheads, but NOT the dimension number itself. The Dimension dialog is now open. To edit the dimension: •use your keyboard to enter a new value,
|
|||
The Connecting-Part is now 105mm long. |
You cannot import Solids or add Profiles/Extrusions to Connecting-Parts. You can add a Symbolic Rod as a MD-Solid between the Ball-Joints. |
||
The dimension of the first sketch-element we add to a Connecting-Part controls its Radius. STEP 1: Edit the Radius of the Connecting-Part
The Connecting-Part in open in the Part-Editor.
|
||
While the Connection-Part is open in the Part-Editor, it returns to the position it was at before we added the Ball-Joints.
|
||
To see the Symbolic-Radius for the Connecting-Part:
The Connecting-Part is still not attractive! |
Use the Ball-Joint dialog to edit parameters that change the: •Appearance •Kinematic motion-values •Kinetostatic force values |
|||
STEP 1: Hide Solids
STEP 2: Open the Ball-Joint dialog the Ball-Joint dialog.
The Ball-Joint dialog is now open.
|
|||
Ball Joint dialog Ball Diameter (mm) The diameter of the Symbol for the Ball-Joint. You must use Visibility toolbar > Show Solids in Mechanisms to see the Ball-Joint symbol. Ball Offset from Plane (mm). Ball-Joints frequently do not lie on the Mechanism-Plane. When the Ball-Joints are not on the Mechanism-Plane, the kinematic analysis changes. See Also: Ball-Joint configurations Ball Equivalent Mass (kg) 0.03 (30 grammes) MechDesigner calculates Planar Forces. Enter the mass of the Ball-Joint. This mass is 'referred to' the Ball-Joint from the kinematic-chain in the other Mechanism. |
|||
STEP 1: Show Solids
|