Step 5.1: Function-Blocks, Connectors and Wires

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Step 5.1: Function-Blocks, Connectors and Wires

Function-Blocks, Connectors and Wires

Function-Blocks (FBs), Connectors and Wires


Each Function-Block (FB) is an icon that is intended to help you identify its function.

In this image, there are two FBs:

a Linear-Motion FB - here the icon image is clock face! and

a Motion-Dimension FB.

The output-connectorRed-14-1b is to the right of a FB

The input-connectorRed-14-3 is to the left of a FB

Motion-values flow from FB to FB, along wiresRed-14-2 from an output-connectorRed-14-1b to an input-connectorRed-14-3.

To connect FBs


Drag Wires from Output-Connector to Input-Connectors

In the image to the left, there are four Function-Blocks (FBs) with four wires that connect them.

To connect wires between two Function-Blocks:

1.Move your mouse-pointer above the output-connectorRed-14-1b of a FB so that the output-connector becomes red ...

2.... mouse-button down ...

3.... and drag a wireRed-14-2 from the output-connector to the input-connector of a different FB ... so that it becomes red ...

4.... mouse-button-up.

Now, a wire is between the output-connector and the input-connector of two FBs.

5.Do 1 to 4 again and again to add more wires.

Click to Show Video

Video to show how to connect wires between Function-Block connectors.

About Motion-Values

There is an equation, or function, associated with each type of Function-Block. The equation has parameters that you can edit.

The Input and Output of the Function-Block

When the Master-Machine-Angle changes, a motion-value at the input-connector of a Function-Block instantly becomes a different motion-value at its output-connector.

The motion-values flow instantly along wires between Function-Blocks

The last function-block usually specifies the position of a Part. Thus, the position of a Part updates instantly when the Master Machine Angle changes.


Example: of the 'flow' of motion-values along the wires of four FBs: Red-14-1b - Red-14-2 - Red-14-3 - Red-14-4

1.Linear-Motion FBRed-14-1b

The (default) motion-values at the output-connector of this Linear-Motion FB are the same as the Master-Machine-Angle ( 0 → 360)

Therefore, as you cycle the machine, the output from the 'first FB' changes at the same rate as the Master-Machine-Angle.

2.Motion FBRed-14-2

The Motion FB makes a link, similar to a hyperlink, with a motion name in MotionDesigner.

The motion-values at its input-connector relate to the X-axis values of a motion. The motion-values at its output-connector are the Y-axis values of the same motion. You edit the Motion FB to 'hyper-link' a different motion name, in a Motion tab in MotionDesigner.

3.Gearing FBRed-14-3

The Gearing FB has three parameters to multiply motion-values at its input connector by a fixed number, add or subtract a number.

If the input is 0 - 360, and the Gearing Ratio parameter is 2, and you add 40 to the output (after you multiply by 2), then its output will change from 40 to 760.

4.Motion-Dimension FBRed-14-4  

The Motion-Dimension FB uses the motion-values at its input-connector to control the motion of a Motion-Part. The Motion-Part in this case is a Rocker.

It is possible to offset the initial position of the Rocker . You must edit Base-Value parameter with the Motion-Dimension FB.

Thus, if the Base-Value is '20', the Rocker moves from 60º to 780º within the 0 – 360 cycle of the Master-Machine-Angle.

The Kinematic Function-Blocks

Motion Providers: 'to provide' motion-values.


Linear-Motion FB

One output-connector


Measurement FB (Point to Line (Linear); Line to Line(Angle); 3 Points (Angle))

One output-connector


Measurement FB (Point to Point (Linear))

Two output-connectors


Point-Data FB

Three output-connectors

Motion Processors: 'to process', or 'to manipulate' the motion-data.


Motion FB

One input-connector and one output-connector


Gearing FB

One input-connector and one output-connector

Motion-Parts: 'to transfer' the angular or positional motion-values to a Motion-Part with a Motion-Dimension.


Motion-Dimension FB – Rocker

One input-connector and one output-connector


Motion-Dimension FB – Slider

One input-connector and one output-connector

Motion-Paths: 'to transfer' motion-values to a Motion-Point to define its position along a sketch-loop.


Motion-Path FB

One input-connector