Tutorial 10: Import your own data

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Tutorial 10: Import your own data

Motion -Law : Z-Raw-Data, Position-List, or Acceleration List.

The Z-Raw-Data, Position List, or Acceleration List segment types are those you can Import your own data.

As with all motion-laws or segment-types, this segment can be the only segment in the motion, and also any of the segments in a multi-segment motion.

To Import you own motion data:

1.Select a Motion name-tab

2.Use the Motion-Law Selector to make the segment a Z-Raw-Data (or Position List, or Acceleration List).


In the image below: there is only one segment. The X-axis range is from 0 to 360.

Your motion may have one or many Z-Raw Data segments that complete the motion, and optionally, it may be mixed with segments that have different motion-laws.


3.Click the Z-Raw-Data segment in the graph area

4.Open the Data-Transfer Table

5.Select the top, left cell in the Data-Transfer Table.

6.Cut & Paste data to the Data-Transfer Table from, a Graph FB, NotePad®, Excel®, a TXT, or ASC file-type. The data must be as columns of data.

In the Data-Transfer Table:

To select all of data:

6.Click the Header of the Column with the data you want to import

OR - To select a sub-set of the data:

6.Click the first data-point in the column of data

7.SHIFT+ Click the last data-point in the column of data

8.Click the Put Data to List Segment in the Data-Transfer Toolbar

Put Data to List Segment

Put Data to List Segment

Raw Data - Import Dat to Segment

 Z-Raw-Data

 When you Put data to a Z-Raw-Data segment, MotionDesigner will do the following:

Do nothing if you post less than 5 points. But MotionDesigner will tell you to put more points in your list.


Remember, to Select Data:

1.Click the Header of the data in the Data-Transfer Table you want to put to the segment

or

1.Click the First cell

2.Shift+Click the last data cell in the Data-Transfer table you want to Put


Create points to coincide with the points in the segment.

Numerically Differentiate the data to create Velocity, Acceleration and Jerk values.