<< Click to Display Table of Contents >> Navigation: Getting Started Tutorials - MechDesigner > Tutorial 1: Add a Part that Rotates - a Crank > Step 1.2: Add a Part |
1.Learn how to identify the Mechanism-Editor
2.Learn how to add a Part
3.Identify the elements that are in a Part
1.Click Kinematic-elements toolbar > Add Part
2.Drag your mouse-pointer in the graphic-area
Tutorial 1, STEP 1.2: Add a Part
![]() Mechanism name-tab |
We want to make sure the new Mechanism-Editor is the active editor, and not the Model-Editor. 1.Click the Mechanism name-tab Note: The symbol for a Base-Part
OR
1.Click Mechanism Note: In the Assembly-Tree, the Base-Part is a child to the Mechanism-Editor. |
![]() Mechanism in Assembly-Tree |
![]() Drag to Add-Part |
STEP 1: Start the Add Part command
The mouse-pointer changes to Add Part STEP 2: Use the Drag technique
|
|||
The new Part is in the model
Save your mechanism |
||||
To Add Part 1.'Left Mouse-Button Down' (and keep it down) - to place the start-Point 2....'move your mouse-pointer' 3....'Left Mouse-Button Up' to place the end-Point. Note: Add Part is NOT a persistent command. Thus: •After you select Add-Part, and before you drag, do not click in the graphic-area. MechDesigner will not add a Part with zero-length. •If you click without dragging to add the drag, the Add Part command becomes de-selected. |