<< Click to Display Table of Contents >> Navigation: Getting Started Tutorials - MechDesigner > Tutorial 1: Add a Part that Rotates - a Crank |
In a machine, a part that rotates (whose angle you control) can be a shaft, cam-shaft, indexing shaft, turret, star-wheel, rotary machine, ... . Also, it can be one Part in a more complex mechanism design. If it rotates with a constant angular motion, we use the name Crank. Kinematically, its name is Rocker. |
To add your first kinematic-chain that is kinematically-defined - a Part that rotates, whose angle you control with a Motion-Dimension FB. The Part rotates with constant angular velocity. To learn different methods to do each step. To learn some terminology. |
Term : |
Description |
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Plane : |
The flat surface to which you add a Mechanism-Editor. The Front-View of each Mechanism-Editor is perpendicular to its XY-Plane. |
Mechanism-Editor : |
The graphics-area (workspace), contextual toolbars, and the Mechanism name-tab. You add the kinematic-elements to the graphics-area of the Mechanism-Editors. |
Part : |
A Rigid-Body - represents a moving component in a machine. |
Base-Part : |
The Part that is fixed in each Mechanism-Editor. The local frame of a Mechanism-Editor. |
Part-Outline : |
The symbol that you click to select a Part. The Base-Part has a rectangular Part-Outline. The Parts you add to the model have an oval Part-Outline. |
Joint : |
The general term for an element that constrains the relative movement between two Parts. |
Pin-Joint : |
A joint that constrains two Parts to rotate relative to each other about a Point in each Part. |
Kinematic-Chain : |
Two or more Parts that you join with one or more Joints. |
Kinematically-Defined : |
Part or kinematic-chain whose Mobility=0. The Parts are solved. |
Motion-Part : |
A Part that is kinematically-defined, whose motion you control with a Motion-Dimension FB. |
Function-Blocks : |
Function-Blocks (FBs) control the motion of Motion-Parts. Connect Function-Blocks with wires. The wires transfer motion-values from the output of one Function-Block to the input of another. |
Motion-Dimension FB : |
A Function-Block (FB) that controls the motion of a Motion-Part. |
Linear-Motion FB : |
A Function-Block(FB) whose output follows the Master-Machine-Angle. |
Gearing FB : |
A Function-Block(FB) that uses a linear equation to transpose the motion at its input to give different motion-values at its output. |
Master-Machine-Angle : |
- also MMA - when you run your model, the MMA increases at a constant rate, 0-360, again and again. |
Rocker : |
A Motion-Part that rotates relative to a different Part. |
Crank : |
A Rocker that rotates continuously with a uniform motion. In the Kinematics-Tree, a Crank is a Rocker. |
➔Step 1.1: Add a new Mechanism-Editor / tab ➔Step 1.3: Add a Line to the Base-Part ➔Step 1.5: Kinematically Define the Part |
Video Tutorial 1 Add a Rotating-Part.
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