Step 1.4: Add a Pin-Joint

<< Click to Display Table of Contents >>

Navigation:  Getting Started Tutorials - MechDesigner > Tutorial 1: Add a Part that Rotates - a Crank >

Step 1.4: Add a Pin-Joint

Objective of Step 1.4:

To add a Pin-Joint.

Terminology

Term :

Description

Pin-Joint :

A joint that constrains two Parts to rotate relative to each other about a Point in each Part.

The technical kinematic terminology for a Pin-Joint is Revolute-Joint.

Other terms are: Pivot-Point, Hinge-Point, ...


Video

Add a Pin-Joint

Add a Pin-Joint

GST-1-4-1

STEP 1: Start the Add Pin-Joint command

Add Pin-Joint icon

1.Expand the Kinematic-elements toolbar

2.Click Add Pin-Joint

In the image we can see the:

Add Pin-Joint commandRed-14-1b in the toolbar is active

Mouse-PointerRed-14-2 for Add Pin-Joint is active.

GST-1-4-2

STEP 2: Add the Pin-Joint

1.Click the Part's start-PointRed-14-3  - at start-Point is at the intersection of the Part's XY-axes

2.Click the start-PointRed-14-4 of the Line that is on the Y-axis of the Base-Part.

Note

If you attempt to click, but miss, the second start-Point, you must click the two elements again.

 

GST-1-4-3

Result

The start-Point of the Part snaps to the start-Point of the Line that is in the Base-Part.

The Part can now only rotate relative to the Base-Part at the Pin-JointRed-14-5.

STEP 3: Clear the Add Pin-Joint command

Click Kinematic-element toolbar > Add Pin-Joint to the left of the graphic-area

or

Press the ESC key on your keyboard

or

Do a different command

Save your mechanism with CTRL+S