<< Click to Display Table of Contents >> Navigation: Getting Started Tutorials - MechDesigner > Tutorial 1: Add a Part that Rotates - a Crank > Step 1.4: Add a Pin-Joint |
A Kinematic Joint specifies how two Parts can move relative to each.
The joints in MechDesigner are Pin-Joint, Slide-Joint and Ball-Joint.
1.To add a Pin-Joint
2.Learn how to click two Points in different Parts to do Add Pin-Joint.
1.Click Kinematic elements toolbar > Add Pin-Joint (left of the graphic-area)
2.Click a:
•Point at the origin of the new Part (Step 1.2)
and a
•Point in the Base-Part (Step 1.3)
This help file uses the term Pin-Joint. The standard kinematic-term is Revolute-Joint. Other terms you may use are: Pivot-Point, Hinge-Point, Shaft center, ... |
Tutorial 1: STEP 1.4 Add Pin-Joint |
Expand the vertical Kinematic-elements toolbar to the left of the graphic-area. STEP 1: Click Kinematic-elements toolbar > Add Pin-Joint |
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In the image we can see the: active Pin-Joint command
STEP 2: Click the Point at the Origin of the Added-Part It is best to click the Point at the Origin of the new Part when the Part is to rotate
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STEP 3: Click a Point at one end of the Line in the Base-Part
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The Point in the Added-Part snaps to the Point in the Base-Part. You may need to click the graphic-area to complete the command. Save your mechanism with CTRL+S |
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To cancel the Add Pin-Joint command, do one of the following: •Click Kinematic-element toolbar > Add Pin-Joint to the left of the graphic-area - or - •Use the ESC key on your keyboard -or - •Do a different command |