<< Click to Display Table of Contents >> Navigation: Getting Started Tutorials - MechDesigner > Tutorial 1: Add a Part that Rotates - a Crank > Step 1.5: Add and Edit a Motion-Dimension FB |
To learn: •about the two kinematic-states of a Parts : kinematically-defined or not kinematically-defined. •that Parts must be kinematically-defined before we can analyze their motions. •that Part-Outlines have two colors to show you its kinematic-state. •how to add a Motion-Dimension FB to control the angle of the Part relative to a Line. •that a Motion-Dimension FB (Function-Block) changes the kinematic state of a Part. To explore the elements in the Kinematic-Tree. |
Tutorial 1 STEP 1.5: Add Motion-Dimension FB
A Part has two kinematic states. Either ... a Part is not kinematically-defined OR ... a Part is kinematically-defined We want all Parts in the model to be kinematically-defined. When a Part is kinematically-defined, the Part has a Mobility = 0. . We review Mobility in a later Tutorial. Kinematic State of the Parts after STEP 1.4, and before we do STEP 1.5
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You can drag the Part-Outline (and Part) around the Pin-Joint. The Part has one Degrees-of-Freedom. |
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AAdd Motion-Dimension FB |
STEP 1: Start the Add Motion-Dimension FB command
The Command-Manager starts. |
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The Command-Manager has three selection boxes. The element-types you can click to fill the selection-boxes are:
* Solved Line or Point = a Line (for a Pin-Joint) or a Point (for a Slide-Joint) in a Part that is kinematically-defined ** Unsolved Line or Point = a Line (for a Pin-Joint) or a Point (for a Slide-Joint) in a Part that is not kinematically-defined STEP 2: Select the three elements to Add Motion-Dimension FB
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Commandd Manager with selections |
STEP 3: Complete the command
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Result
Note: The Motion-Dimension FB element has two features. There is the: Function-Block Motion-Dimension |
Edit the Base-Value parameter in the Motion-Dimension dialog. The Base-Value is an offset value of the angle |
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Motion-Dimension FB dialog |
STEP 1: Open the Motion-Dimension dialog
The Motion-Dimension dialog is now open. In the Motion-Dimension dialog > Base and Motion Angle STEP 2: Edit the Parameters
Directions It is possible to negate the Base-Value and the Motion-Value.
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In the graphics-area, the Motion-Dimension FB includes the: A: FB - the icon B: Dimension Value, Line, and Arrowheads of the Motion-Dimension |
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MOVE the Mot-Dim FB = DRAG FB |
Please read carefully In the graphics-area, ... To move the FB ...Drag the FB The FB moves from to .
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MOVE the Dimension Line/Arrowheads |
In the graphics-area... To move the Dimension Value, Line, and Arrowheads of the Motion-Dimension CTRL + Drag the FB The Motion-Dimension snaps to your mouse-pointer, from to , and moves with the FB. |
Click the Kinematics-Tree tab, next to the Assembly-Tree, to explore the Kinematics-Tree. |
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The Part, Pin-Joint, and Motion-Dimension are the elements of a Rocker. A Rocker is a Motion-Part. |
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Kinematic-Tree with Elements for a Rocker |
Part |
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Pin-Joint |
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Mot-Dim Rocker |