Step 1.5: Add and Edit a Motion-Dimension FB

<< Click to Display Table of Contents >>

Navigation:  Getting Started Tutorials - MechDesigner > Tutorial 1: Add a Part that Rotates - a Crank >

Step 1.5: Add and Edit a Motion-Dimension FB

Objective of Step 1.5:

To understand:

that Parts have two kinematic-states. Parts are “kinematically-defined” or “not kinematically-defined”.

that Parts must be kinematically-defined before you can analyze their kinematics.

that a Part-Outline has two colors, and that the color indicates kinematic-state of a Part.

how to add a Motion-Dimension FB* to control the angle of a Line in a Part relative to a Line in a different Part.

that a Motion-Dimension FB changes the kinematic state of a Part.

To explore elements in the Kinematic-Tree.

* FB = Function-Block

IMPORTANT

A Part has two kinematic states.

Either

... a Part is not kinematically-defined

OR

... a Part is kinematically-defined

Parts need to be kinematically-defined before you can analyze their kinematics.


* To edit the colors, use Application-Settings dialog > Graphics tab > Display Colors > “Part Solved” / “Part Not Solved”.

Solved = kinematically-defined / Not Solved = not kinematically-defined.

We recommend that you use colors that are approximately green and approximately blue.


Video

Tutorial 1 STEP 1.5: Add Motion-Dimension FB


 

btn_delkeywordAdd a Motion-Dimension FB to kinematically-define a Part.
btn_delkeywordEdit the Motion-Dimension FB
btn_delkeywordHow to move the Motion-Dimension FB and move the Motion-Dimension
btn_delkeywordThe Kinematics Tree