Step 1.5: Add and Edit a Motion-Dimension FB

<< Click to Display Table of Contents >>

Navigation:  Getting Started Tutorials - MechDesigner > Tutorial 1: Add a Part that Rotates - a Crank >

Step 1.5: Add and Edit a Motion-Dimension FB

Objective of Step 1.5:

To learn:

about the two kinematic-states of a Parts : kinematically-defined or not kinematically-defined.

that Parts must be kinematically-defined before we can analyze their motions.

that Part-Outlines have two colors to show you its kinematic-state.

how to add a Motion-Dimension FB to control the angle of the Part relative to a Line.

that a Motion-Dimension FB (Function-Block) changes the kinematic state of a Part.

To explore the elements in the Kinematic-Tree.


Video

Tutorial 1 STEP 1.5: Add Motion-Dimension FB


IMPORTANT

A Part has two kinematic states.

Either

... a Part is not kinematically-defined

OR

... a Part is kinematically-defined

We want all Parts in the model to be kinematically-defined.

When a Part is kinematically-defined, the Part has a Mobility = 0. . We review Mobility in a later Tutorial.


Kinematic State of the Parts after STEP 1.4, and before we do STEP 1.5

The Base-Part is kinematically-defined.

The Part (you have added to the model) is not kinematically-defined.

The Part-Outline of the Base-Part and the Part have different colors to show you they have different kinematic states.

The color of the Base-Part is (approximately) green.

The color of the Part is (approximately) blue.

btn_delkeywordAdd a Motion-Dimension FB to the Part
btn_delkeywordEdit the Motion-Dimension FB
btn_delkeywordHow to move the Motion-Dimension FB and move the Motion-Dimension Line
btn_delkeywordThe Kinematics Tree