<< Click to Display Table of Contents >> Navigation: Getting Started Tutorials - MechDesigner > Tutorial 3: Add a Sketch-Loop to a Part > Step 3.2A: About Coincident Constraint, Merge-Points. |
We explain for you the difference between Coincident Points and Merged-Points You add and delete a Coincident constraint. You learn how to Merge-Points efficiently, and not so efficiently. |
Coincident constraints between Points move the Points together.
Start-Points or end-Points of Lines |
The two Points are now coincident. |
Delete a Coincident Constraint
SHIFT+Click the Point |
To delete a constraint, we must show the constraint in the Selection-Window
The two Points and the Coincident constraint are in the Selection-Window.
|
|
Contextual menu after Right-Click in the Selection-Window |
In the Selection-Window:
In the graphics-area, you can now drag to move the Lines apart again. |
Merge-Points moves two Points together AND deletes one of the Points.
This method is not efficient. |
||||||
Start-Points or end-Points of Lines in graphic-area |
Do Merge-Points
Delete Merge-Points !?!
|
This method is efficient. |
|||
Add sketch-element #1 |
STEP 1: Add sketch-element #1
|
||
Add sketch-element #2 |
STEP 2: Add sketch-element #2
The start-Point of the second sketch-element is Merged with the end-Point of the first sketch-element. |
||
Add sketch-element #2+ |
STEP 3: Add sketch-elements #3+
STEP 4: Add the last sketch-element:
A sketch-loop is complete. Should you fail to hover correctly, you can repair the sketch-loop with Merge-Point - the inefficient method. |
||
Add the last sketch-element |