5: MotionDesigner

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5: MotionDesigner

5r MotionDesigner

Use MotionDesigner to add, name and design motions. Each motion has a unique name that is shown in the Motion name-tab. of MotionDesigner.

When you design a motion, you can use a Motion FB to link it to a Motion-Part or Motion-Point in MechDesigner.

To Link a Motion to a Motion-Part

STEP 1: Add a Motion FB to the graphic-area

1.Click Kinematics FB toolbar > Motion FB

2.Click in the graphic-area

The Motion FB is now in the graphic-area.

STEP 2: Open the Motion FB dialog-box

1.Double-click a Motion FB in the graphic-area or Assembly-Tree

- or -

1.See How to Open a Dialog-Box

The Motion FB dialog-box is now open.

MD-Dialog-MotionFB

STEP 3:Edit the Motion FB dialog-box:

Motion Parameters 

Select Motion

1.Click the down-arrow in the list box, to show the list of motions that are the Motion name-tabs

2.Click the motion name that you want to link to the Motion FB.

Output Option

Reset output : Default option, and is used most frequently.

Accumulate output : Select only when the motion is a progressive motion (e.g. indexing)

Output Data Type

Motion : Default option, use in most cases

Linear or Rotary : Select when you connect the Motion FB to a Motion-Path FB or Math FB.

Click OK-tiny-13-17 to close the Motion FB dialog-Box.


STEP 4: Connect wires to the input-connector and from the output-connector.

1.Connect a wire to the input-connector of the Motion FB

Usually, (but not always), connect a wire from the output of a Linear-Motion FB or a Gearing FB to the input-connector of the Motion FB.

When you cycle the model, the motion-values at its input-connector are the X-axis motion-values of the Motion you select in STEP 3.

2.Connect a wire from the output-connector of the Motion FB

Usually (not always), connect a wire from the Motion FB to the input of a Motion-Dimension FB or a Motion-Path FB

When you cycle the model, the motion-values at the output-connector are the Y-axis motion-values of the Motion you select in Select Motion drop-down box (see STEP 3).