Low Impact Crossover Motion-Law

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Low Impact Crossover Motion-Law

Polynomial : Low Impact at Crossover.

Low Impact at Crossover is Not available in the Motion-Law Selector

Cross-Over Jerk is Zero. Thus it is good motion-law where there is backlash. It is especially useful for those high-speed mechanisms where a moderate amount of backlash cannot be avoided.

See Crossover.

The Low Impact Crossover Motion-Law is made with two Flexible-Polynomial Segments.


Position 1 =0

Zero Velocity

Zero Acceleration

Jerk = Specified


Position 0.5

Maximum unspecified Velocity

Zero Acceleration

Unspecified Jerk (Becomes Zero)


Position 2 = 1

Zero Velocity

Zero Acceleration

Jerk = Specified

Unspecified (default). You may choose to specify these values.

Mid-Point (default). You can make this law asymmetrical, if you move the X-axis value.


Motion Coefficients

Cv = 1.667

Ca = 5.926

Cj = 80, -26.667

Cj at Crossover = 0.0