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Each Segment is assigned a Motion-Law by the user.
A Motion-Law specifies, with a mathematical expression, how an output variable changes as a function of an input variable.
The mathematical expression calculates displacement, velocity, acceleration, and jerk values. All motion-derivatives are exact, evaluated motion-values. The user does not need to know any mathematics. We plot the motion-laws.
The user needs to specify various parameters that may relate to the Motion-Law.
In the Motion-Law Selector, we list the Motion-Laws alphabetically (English Language)
In this topic, we can separate the motion-laws into three groups.
Traditional Motion-Laws (sometime named Standard Motion-Laws) have been used for many years in cam mechanisms as Rise and Return segments, traditionally between two Dwell segments. Their main disadvantage is that you cannot usually edit their velocity, acceleration, and jerk values at their start and end. The Traditional Motion-Laws are functions that are based on: •Trigonometric Functions •Polynomials Traditional Motion-Laws: 1.Constant-Acceleration & Deceleration - Polynomial Function 2.Constant-Velocity - Polynomial Function 3.Cubic - Polynomial Function 4.Cycloidal - Trigonometric Function 5.Cycloidal Constant-Velocity 50% -Trigonometric Function 6.Dwell - Polynomial Function 7.Modified-Sinusoid - Trigonometric Function 8.Modified-Trapezoidal - Trigonometric Function 9.Polynomial 2-3 - Polynomial Function 10.Polynomial 3-4-5 - Polynomial Function 11.Polynomial 4-5-6-7 - Polynomial Function 12.Polynomial Low Impact Crossover - construct with two Flexible-Polynomial segments 13.Quadratic - Polynomial Function 14.Ramp - Trigonometric Function 15.Simple-Harmonic - Trigonometric Function 16.Sine-Constant-Cosine + SCCA with Constant-Velocity 20%, 33%, 50%, 66%.... - Trigonometric Function 17.Sine-Squared - Trigonometric Function 18.Sinusoidal - Trigonometric Function 19.Triple-Harmonic (also called Three Harmonic) - Trigonometric Function Also, use the 'Triple Harmonic' Controls in the Segment-Editor to give: 20.Triple Harmonic - Modified Trapezoidal - Trigonometric Function 21.Triple Harmonic - Modified Sine - Trigonometric Function 22.Triple Harmonic - Zero Jerk at Crossover - Trigonometric Function Throw Motion-Laws (Symmetrical & Asymmetrical) A Throw motion-law is a rise segment followed immediately by a return segment - without a dwell segment. The Throw can be imagined as the motion at the high-point of a ball thrown up in the air or the swing of a pendulum. This makes the throw a so-called Quick Return. We provide the Throw motion-law with two Flexible Polynomial segments. This gives is a lot of flexibility to the shape of the motion at the transition. 22.Quick-Return 1: Finite Jerk @ Start / End 23.Quick-Return 2: Zero Jerk @ Start / End 24.Rapid-Return 1: Finite-Jerk @ Start/End/Mid-Point 25.Rapid-Return 1: Zero Jerk @ Start/End, Finite Jerk @ Mid-Point The 'Crossover Jerk' of 25 is greater than other motion-laws. This means that any backlash is traversed quickly to give a large velocity impact. |
These meet the needs of specific applications. 26.Y–Inverse-Sinusoid : when applied to the motion of a crank, it gives a constant linear velocity at the tip of a crank. Limited to one segment per crank rotation. 27.Crank-Constant-Velocity : an enhancement of Y-Inverse-Sinusoid, this motion-law can be applied to more than one segment in a motion. 28.Flexible-Polynomial - a VERY important motion-law. 29.Ramp - a VERY useful motion-law. |
You can import your own motion-values to a List Segment-Types: 32.Z-Raw-Data |
The Flexible Polynomial is the default motion-law. It is very powerful. We strongly recommend that you learn how to use it effectively and efficiently.
Traditional Motion-Laws have advantages in some circumstances.
We recommend that you make the segments:
•All Flexible-Polynomials - most powerful and flexible motion design possibilities
- or -
•All Traditional Motion-Laws - 'standard' motion-design requirements
- or -
•A mixture of Flexible-Polynomial and Traditional Motion-Laws - least preferred.
The Motion-Laws available in MotionDesigner exceed the German Technical VDI-guidelines 2143 Papers (Part) 1 and 2. Also bear in mind, that the motion at a cam-follower or servomotor is usually found by MechDesigner with Inverse-Kinematics. In this case, the motion at the cam-follower or servomotor will not be the same as the motion of the Motion-Part. |