MotionDesigner Reference & User Interface

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MotionDesigner Reference & User Interface

MotionDesigner: Main User Interface

Note: Reset the MotionDesigner interface if it does not display correctly. To reset: Drag the vertical border at its left-side a small amount.

MotionDesigner Terminology:

Segment :

A motion is split into segments.

Blend-Point :

Blend-Points are at the start and the end of each segment. You define the motion values for each Blend-Point for each motion-derivative.

Motion-Law :

You must select a motion-law for each Segment. The Motion-Law should be able to satisfy the motion requirements. Each Motion-Law is a mathematical function. The Motion-Law, together with the motion-values at its Blend-Points, specify the motion-values between each Blend-Point.

Motion-Derivative :

Velocity, Acceleration, and Jerk are the first, second, and third motion-derivatives of Position.

Segment Editor :

Use the Segment-Editor to edit the Segment-Width, to select the Motion-Law, to edit the Segment-Parameters, and to edit the motion-values at the Start of the Selected-Segment and at the End of the Selected-Segment.

Blend-Point Editor :

Use the Blend-Point Editor to edit the X-axis of the Blend-Point, edit the motion-values at the End of the Previous-Segment and at the Start of the Selected-Segment.

Selected-Segment :

The active segment. It is a different color to the other segments.

Previous-Segment :

The segment that precedes (is to the left of / is earlier than / is before) the Selected-Segment. If the Selected-Segment is the first segment, then the Previous-Segment is the last segment.

Next-Segment :

The segment that follows (is to the right of / is later than / is after) the Selected-Segment. If the Selected-Segment is the last segment, then the Next-Segment is the first segment.

Blend-Point Symbols

Each Blend-Point has a one(1) X-axis value. It is the instant on the X-axis when a segment ends and the next segment starts.

The symbol for a Blend-Point is the shape of a diamond. The diamond shape is actually two(2) triangles.

mt-bp-match-a

Blend-Point - the symbol is two triangles that identify the end of a segment and the start of a segment.

MT-BP-Selected-A

Active Blend-Point - has a red, or orange, outline. It is the Blend-Point at the start of the Selected Segment.

MT-BP-Start-A

The Start of a Segment. The symbol may be Green, Black, Clear, or Grey.

mt-bp-end-a

The End of a Segment. The symbol may be Black, Clear or Grey.

Note: To increase the size of the symbols, see: Active-Motion-Settings > Accessibility > Line and Symbol Sizes > Symbol Size.

MT-MotionDesigner-Undocked

MotionDesigner :

Red-14-1 Blend-Point and Segment, Edit, File, and View toolbars

Red-14-2 Motion name-tabs - see also Rename Motion

Red-14-3 Motion-toolbar

Red-14-4 Machine Speed - edit in MechDesigner > Machine-Settings dialog-box

Red-14-5 Motion Values at Pointer

Red-14-6 Position, Velocity, Acceleration, Jerk (P.V.A.J) Motion Graphs

MotionDesigner:  Float or Dock.

MT-Toolbar-MotionDock

MT-Icom-ShowMotionDesigner

Click to Float

1.Click MechDesigner > Visibility toolbar > Dock / Float MotionDesigner.

MotionDesigner is now floating.

The first time only:

2.Re-size and re-position MotionDesigner.

MT-Icon-Visibilty-MotionDesigner-Hide

Click to Dock

1.Click MechDesigner > Visibility toolbar > Dock/Float MotionDesigner.

MotionDesigner is now docked again to the right of MechDesigner.

MotionDesigner: Toolbars

MotionDesigner toolbars

MotionDesigner toolbars

1r

Blend-Point & Segment toolbar

2r

Edit toolbar

3r

File toolbar

4r

View toolbar

 

5r

Motion toolbar

Motion toolbar

MotionDesigner:  Motion name-tabs

Motion name-tabs

The default motion names are Motion0, Motion1, Motion2, ...

See also: Add Motion, Open and Append Motion


Rename Motion

1.Right-click a Motion graph or its Motion name tab

2.Click Rename in the pop-up

MT-Motion-Rename

3.Enter a new name

4.Click ⭙ at the top-left of the Rename Motion dialog-box

or

Rename Motion

1.Edit toolbar > Active Motion-Settings > Motion tab > Motion Name > Motion name

MotionDesigner: Motion-Values at Pointer Evaluator

MT-Motion-Values Preview

To show motion-values at a Blend-Point, or at any point on a graph:

1.Move your pointer to anywhere on any graph, or to a Blend-Point

The X and Y motion-values of the point on the graph will show next to your pointer.

Note: You may need to increase the Line-Thickness (of the graphs) and increase Symbol-Size (of the Blend-Points).

For Information, this MotionDesigner Help File is: 16.1.140, published on the: 6/16/2022, at 6:04 PM

All contents may not be republished without the consent of PSMotion Ltd.