2: Model-Editor, Mechanism-Editor, Part-Editor

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2: Model-Editor, Mechanism-Editor, Part-Editor

2r Three Editors

Editor Workspace:

All three editor-types have the same workspace.

GST-Mechanism-Editor-View2

Graphics-Area :

To add, view, select, and edit elements

Contextual toolbars :

Toolbars above, below, left, and right of the graphics-area to add elements that are contextual to each editor-type.

Name-Tabs :

Tabs to select the Model or different Mechanism-Editors.

Each name-tab has a light-bulb and color icon.

Right-click a name-tab for a shortcut menu:

Open memo - see 6: Memo

Show with "other kinematic and sketch-elements" (Light-Bulb)

Edit color of "other kinematic and sketch-elements"

MODEL-EDITOR

When you start MechDesigner:

we start a new project

the Model-Editor is active

Model-Editor workspace

Model-Editor workspace

Model-Editor workspace

We show in the graphics-area of the new Model name-tab:

3 Planes:

Front Plane, Top Plane, and Right Planes

Axes:

X–axis : Red-Arrow

Y–axis : Green-Arrow ( IMPORTANT : Gravity vector is down, in the direction of  –ve Y-axis )

Z–axis : Blue-Arrow


You must use the Model-Editor to:

add a minimum of one Mechanism-Editor to a Plane

You can use the Model-Editor to:

Add Planes, and add Mechanism-Editors to Planes

View MD-Solids and CAD-Solids in the model

Model toolbar

The Model elements toolbar is to the left of the graphics-area.

Model toolbar

Model toolbar


MECHANISM-EDITOR

After you do the command Add Mechanism, you jump immediately to the new Mechanism-Editor tab and a new workspace.

Mechanism-Editor workspace

Mechanism-Editor workspace

Mechanism-Editor workspace

Use Mechanism-Editors to build your machine model.

Use the Mechanism-Editor (workspace) to add:

New Mechanisms (elements)

Parts, Joints, Gears, Cams, ... to build the kinematic-chains - the bones

Function-Blocks to plan how you want to move each kinematic-chain - the brain

Solids that are the flesh and skin on the bones

Springs to add external force functions - the muscles

You can also analyze:

Kinematics : Linear/ Angular Position, Velocity, Acceleration of Parts and points

Kinetostatic : Force and Torques

Mechanism-Editor toolbars

The contextual toolbars to a Mechanism-Editor are to the left, right, and above the graphics-area.

Modeling FB toolbar - above the graphics-area

GST-TOOLBAR-MODELLING-SMALL-A

Solids toolbar - above the graphics-area

GST-TOOLBAR-SOLIDS-SMALL-A

Kinematic-elements toolbar

Left of Graphics-Area

GST-TOOLBAR-KINEMATIC-ELEMENTS-SMALL-A

Kinematic-FB toolbar

Right of Graphics-Area

GST-TOOLBAR-KINEMATIC-FB-SMALL

Machine-elements toolbar

Left of Graphics-Area

GST-TOOLBAR-MACHINE-ELEMENTS-SMALL

Forces toolbar

Right of Graphics-Area

GST-TOOLBAR-FORCES-SMALL-A

PART-EDITOR

You can edit, with the Part-Editor, any Part you have added to the Mechanism-Editor.

To edit a different Part, you must close the Part-Editor to return to the Mechanism-Editor, and then edit a different Part.


See also How to Start the Part-Editor


Part-Editor workspace

Part-Editor workspace

Part-Editor workspace

Use the Part-Editor to add:

Sketch-elements : Points, Lines, Arcs, Circles, Blend-Curves, Splines

Dimensions and constraints to or between sketch-elements

Note: Constraints you add to a sketch-element show in the Selection-Window when you SHIFT-CLICK the sketch-element.

Part-Editor toolbars

Geometry toolbar

Left of Graphics-Area.


GST-TOOLBAR-SKETCH-ELEMENTS-A

Constraints toolbar

Right of Graphics-Area


GST-TOOLBAR-CONSTRAINTS-A