The User Interface

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The User Interface

The Display and User Interface

Notes

As MechDesigner starts, you may need to click OK in a pop-up to give permission to check your license status.

The first time you start MechDesigner, you must select a Theme. The Theme in these tutorials is Charcoal Dark Slate. It also uses the Dark style. See Themes, Styles and Settings.

Each time you start MechDesigner, you start a new project automatically.


TOP-TIP

Save a new project immediately. Auto-save does not start unless your project has a file-name.


GST-Main-User-Interface-Numbers

1

Shortcut toolbar - coming in MD17

Shortcut toolbar for frequently used tools and commands.

2

Main menu-bar & General toolbars

Menus and the General toolbars are above the graphics-area.

General toolbars are always available. All toolbars are collapsed when you start MechDesigner.

See more: Menus and Toolbars

3

Model-Editor, Mechanism-Editor, or Part-Editor

Editor-types and names

Model-Editor: to add Planes, Mechanisms, to view the motion of Solids (3D-elements), ...

Mechanism-Editor: to build kinematic-chains with Parts, Joints, belts, gears, cams, ...

Part-Editor: to edit the length of a Part, to add Points or Lines to locate joints made with a Part, to add shapes for Extrusions, ...

Workspace

Graphics-Area: the main workspace where you add elements to build your model

Name-tab: to identify the active editor - you can rename the Model-Editor and Mechanism-Editors

Contextual toolbars: toolbars that are contextual to each editor-type: to the left and right, the graphics-area

See more: Model Editor, Mechanism-Editor, Part-Editor

4

Project-Explorer

The Project-Explorer is to the left of the graphics-area.

It has three areas:

Selection-Window (top)

Command-Manager (middle)

Element-Explorer with two tabs (bottom)

Use the Selection-Window and Element-Explorer to select, edit, rename or delete elements.

Use the Command-Manager to do commands.

See more: Project-Explorer

5

Feedback-Area

The Feedback-Area is below the graphics-area. It includes:

Hint (read-only) - each command has a hint, which you see next to your mouse-pointer when it is above an icon

Messages (read-only) - for example, a reason you cannot do a command

Sliders - Master-Machine-Angle and Animation-Speed

Vector Scale Buttons: to change the length of Kinematic and Kinetostatic Vectors

See more: Feedback-Area

BT-6

MotionDesigner

MotionDesigner is docked to the right when you start MechDesigner.

You can float and dock MotionDesigner with Visibility toolbar > Dock / Float MotionDesigner

MotionDesigner has its own toolbars.

Design an unlimited number of motions, with an unlimited number of segments

In MechDesigner, use a Motion FB to link a motion in MotionDesigner to a Motion-Part and/or Motion-Point.

See more: MotionDesigner and Getting Started Tutorials - MotionDesigner

Memo-pad

The Memo-pad opens each time you start MechDesigner, unless you clear the Automatically Open at Start check-box at the bottom of the Memo dialog.

See more: Memo