Throw Quick-Return: 1: Finite Jerk @ Start/End Motion-Law

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Throw Quick-Return: 1: Finite Jerk @ Start/End Motion-Law

Throw Quick-Return 1 - Finite Jerk at Start and End

Throw Quick-Return 1 - Finite Jerk at Start and End.

This Throw Quick-Return 1 is the classic Rise-Return motion-law. It has a Quick-Return when compared to two Polynomial 345 segments because it has a negative acceleration at its maximum displacement - at the transition from Rise to Return.

Throw Quick Return 1 - Finite-Jerk at Start and End

Throw Quick Return 1 - Finite-Jerk at Start and End


Motion-Values of each motion-derivative

Start of rise segment 1 :

Position = 0

Velocity = 0

Acceleration = 0

Jerk = Unspecified ( Actual value = 320 mm/s/s/s )

Mid-Point :

Position = 1

Velocity = 0

Acceleration = Unspecified ( Actual value = –26.666 mm/s/s )

OR Acceleration = –20 mm/s/s

Jerk = 0

End of return Segment 2 :

Position = 0

Velocity =0

Acceleration = 0

Jerk = Unspecified ( Actual value = –320 mm/s/s/s )


See also:

Throw: Quick Return: Zero Jerk @ Start/End/Mid-Point

Throw: Rapid Return: Finite Jerk @ Start/End/Mid-Point

Throw: Rapid Return: Smooth-Start/End