Throw Motion-Law

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Throw Motion-Law

The Throw Motion-Law

Unlike other motion-laws, the Throw motion-law rises and immediately returns.

To design a Throw motion-law we use two Flexible Polynomial segments. This provides you with many motion-design options.

Throw motion-laws:

have zero velocity and acceleration at the start and end, and

have continuous acceleration at the mid-point, and

acceleration is usually not zero at the mid-point.

To give different motion characteristics, you can control the Jerk values at the start and end of the Rise and Return, and also Jerk continuity at its mid-point.

Throw Quick-Return 1

Throw Quick-Return 2

Throw Rapid-Return 1

Throw Rapid-Return 2

Low Impact at Crossover