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Unlike other motion-laws, the Throw motion-law rises and immediately returns.
To design a Throw motion-law we use two Flexible Polynomial segments. This provides you with many motion-design options.
•have zero velocity and acceleration at the start and end, and
•have continuous acceleration at the mid-point, and
•acceleration is usually not zero at the mid-point.
To give different motion characteristics, you can control the Jerk values at the start and end of the Rise and Return, and also Jerk continuity at its mid-point.