Throw Quick-Return: 2: Zero Jerk @ Start/End/Mid-Point

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Throw Quick-Return: 2: Zero Jerk @ Start/End/Mid-Point

Throw: Quick-Return with Zero Jerk at its Start and End

Characteristics:

It has zero jerk at the transition from Rise to Return with an unspecified, negative acceleration.

Also, it has zero-jerk at the Start of the Rise and at the end of the Return.

THROW: Quick-Return Zero Jerk Start, Middle, End

THROW: Quick-Return Zero Jerk Start, Middle, End

Motion-Values of each motion-derivative

Start of rise segment 1 :

X =0

Position = 0

Velocity = 0

Acceleration = 0

Jerk = 0

Mid-Point *

X=180 (you can move the X-axis value of the mid-point)

Position = 1

Velocity = 0

Acceleration = Unspecified

Jerk = 0

End of return Segment 2 :

X=360

Position 2 = 0

Velocity  = 0

Acceleration = 0

Jerk = 0


* Edit the X-axis value of the middle Blend-Point to give an asymmetrical motion.

See also:

Throw: Quick Return 1 Finite Jerk @ Start/End/Mid-Point

Throw: Rapid Return: Finite Jerk @ Start/End/Mid-Point

Throw: Rapid Return: Smooth-Start/End