<< Click to Display Table of Contents >> Navigation: MotionDesigner Reference & User Interface > Motion Laws > FlexiblePolynomial MotionLaw > Throw: RapidReturn 1: FiniteJerk @ Start/End/MidPoint MotionLaw 
It is continuous in Position, Velocity and Acceleration. We construct the Throw MotionLaw with two Flexible Polynomial segments. Usually, the segments have an equal period, but this is not necessary. Continuity at the MidPoint At the midpoint, the Position is at its maximum and the Velocity is zero. At the midpoint, Acceleration is finite and negative. At the midpoint, Jerk is discontinuous and unspecified Position, Velocity, Acceleration, are Continuous. Acceleration is unspecified at its midPoint. Jerk is discontinuous and unspecified The Throw is QuickReturn because it has a large, negative acceleration at its maximum displacement. See Also: •Quick Return 1: Finite Jerk @ Start/End/MidPoint •Quick Return 2: Zero Jerk @ Start/End/MidPoint •Rapid Return 2: SmoothStart/End Two Segment 'RapidReturn Motion 1 

Start •Position = 0 •Zero Velocity •Zero Acceleration •Unspecified Jerk MidPoint •Position = 1 •Zero Velocity •Match but Unspecified Acceleration •Unspecified Jerk End •Position 2 = 0 •Zero Velocity •Zero Acceleration •Unspecified Jerk
