<< Click to Display Table of Contents >> Navigation: MechDesigner Reference & User Interface > Dialogs > Dialog: Point Properties |
Use the Point-Properties dialog to:
•Show the Velocity Vectors and Acceleration Vectors of a Point*.
•Find the exact X and Y coordinates of a Point* in the XY-Plane of the Mechanism-Editor.
•Find the exact x, y and z coordinates of a Point* relative to the xy-axes of a Part.
•Edit the x, y (and z) positions of a Point*, in a Part - ONLY if the position of the Point* does not have ANY dimensions or constraints.
* Point, start-Point, end-Point, center-Point.
To open the Point Properties dialog
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The Point Properties dialog is now open.
Point-Properties dialog
Velocity and Acceleration Vector check-boxes ❑Show Velocity Vector - evaluated at each machine step with closed-form algorithms ❑Show Acceleration Vector - evaluated at each machine step with closed-form algorithms ❑Show Numerical Vectors - calculated numerically with a simple difference algorithm. NOTE: Usually, do not show the Numerical Vectors. If you do show them, you will need to jog the MMA back and forward by a small angle so that we can calculate the values correctly. If you see there is a difference between the numerical vectors and the Kinematic Vectors, please email psmotion! |
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If you show Velocity and Acceleration vectors, or both:
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Scope Calculate and display the Velocity and Acceleration Vectors relative to the:
Velocity Vector Options Display Velocity Vectors as:
Use only the X, Y, and Z Velocity component to compare a X, Y, or Z Velocity component of Point in different mechanisms. For example, to compare the X (or Y or Z) velocity of a Point on a Transfer-Tool with the velocity of a conveyor. |
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Scale and Length of Vectors Edit the length of the vectors, use the buttons in the Feedback-Area:
See: App-Settings > Graphics tab > Display colors | Vel/Acc Vectors |
The Point coordinates (X, Y, Z ) relative to the Origin of the Mechanism-Plane and Base-Part. The X, Y, Z dimensions are read-only. |
Point with Constraints
Point without Constraints
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