The Kinematics-Tree shows the kinematic-structure of each kinematic-chain.
Note: If you do not see the small icon to explore the Constraint Loops, then click Rebuild now.
You also Configure the Power Source from the Kinematic-Tree.
MechDesigner compiles the Kinematic-Tree automatically as you add the different kinematic-elements to your model.
TOP-TIP To find the kinematic-chain for a Part in your model:
1.Click the Kinematic Tree tab
2.Click the Part in the graph-area
The Kinematics-Tree will expand to show the element.
Structure of the Kinematics-Tree
►Kinematic-Chains (Solved or Unsolved)
These are either:
The Mobility of the kinematic-chain is equal to zero(0). You cannot 'drag' the Parts
The kinematic-chain is a kinematically-defined chain.
Explore these to find the Kinematic Sub-Assemblies (see below) and then the kinematic elements.
B. Unsolved Mechs
The Mobility of each kinematic-chains is greater than zero(0). You can 'drag' the Parts
You can also explore these kinematic-chains. However, you will see only Parts and Joints.
Example: Kinematics-Tree in Element-Explorer
Kinematic-Sub-Assemblies (Solved Mechanisms ONLY):
3.Dyads - all dyads have two Parts and three Joints
Note: Dyads terms: R : Revolute = Pin-Joint : P : Prismatic = Slide-Joint : S : Spherical = Ball-Joint
5.Rack-Pinion / Pinion-Rack
6.Geared-Pulley - a Pulley-Path, Part and Joint