The Kinematics-Tree shows the kinematic-structure of each .
MechDesigner compiles the Kinematic-Tree automatically as you add the different kinematic and machine elements to your model.
The header of the Kinematic-Tree has the name Mechanisms.
If a + is not to the left of 'Mechanisms', then click the 'Rebuild-Now Button'
TOP-TIP To find the kinematic-chain for a Part in your model:
|1.||Click the Kinematic Tree tab |
|2.||Click the Part in the graph-area|
The Kinematics-Tree will expand to show the element.
Structure of the Kinematics-Tree
|►||Kinematic-Chains [Solved or Unsolved]|
These are either:
|A.|| Kinematic-Chain |
The of the kinematic-chain is equal to zero. You cannot 'drag' the Parts
The kinematic-chain is a kinematically-defined chain.
Explore these to find the Kinematic Sub-Assemblies [see below] and then the kinematic elements.
|B.|| Unsolved Mechs |
The Mobility of each kinematic-chains is greater than zero. You can 'drag' the Parts
You can also explore these kinematic-chains. However, you will see only Parts and Joints.
Example: Kinematics-Tree in Element-Explorer
Kinematic-Sub-Assemblies [Solved Mechanisms ONLY]:
|3.|| - all dyads have two Parts and three Joints |
Note: The three letters of each Dyad are: R : Revolute = Pin-Joint ; P : Prismatic = Slide-Joint ; S : Spherical = Ball-Joint
|5.||Rack-Pinion / Pinion-Rack|
|6.|| - a Pulley-Path, Part and Joint|