<< Click to Display Table of Contents >> Navigation: MechDesigner Reference & User Interface > 3: Project Explorer > Element-Explorer > Kinematics-Tree |
Note: If you cannot see or explore the Kinematics-Tree, click Rebuild now.
See also: Kinematic-Symbols, and Configure-Power Source/ Change Dyad Closure
The Kinematics-Tree is the kinematic-structure of each kinematic-chain in the model.
We compile the Kinematic-Tree for you as you add Kinematic elements and Kinematic FBs to your model.
You can explore to see which elements are in each kinematic-chain. If you click on any kinematic-chain or element in the kinematic-structure, it will show as selected elements in the graphic-area.
You can use the Kinematic-Tree to Configure the Power Source of each kinematic-chain.
Note: If you cannot see Mechanisms, or explore the Kinematics-Tree, click Rebuild now. The structure of the Kinematics-Tree is as follows ► Mechanisms: ► Kinematic-Chains ► Kinematic Sub-assemblies ► Kinematic Elements ►Unsolved Mechs
These kinematic-chains have a Mobility of zero(0). The kinematic-chain is kinematically-defined. You can explore the kinematic-chain to find Kinematic Sub-Assemblies (see below) and kinematic elements.
These kinematic-chains have a mobility that is greater than zero(0). The kinematic-chains are not kinematically-defined. |
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![]() Example: Kinematics-Tree in Element-Explorer |
Kinematic-Sub-Assemblies (Solved Mechanisms ONLY): These are compiled as: a.Rockers b.Sliders 2.Motion-Paths 3.Dyads - all dyads have two Parts and three Joints We represent Dyads for you with a letter for each of its joints: R = Revolute-Joint = Pin-Joint P = Prismatic-Joint = Slide-Joint S = Spherical-Joint = Ball-Joint a. RRR b. RRP c. RPR d. PRP e. RPP f. Ram-R g. Ram-P h. SSR i. SSP |