The Kinematics-Tree shows the structure of each .
MechDesigner compiles the Kinematic-Tree automatically as you add the different Kinematic and Machine Elements to your model.
The header of the Kinematic-Tree has the name Mechanisms.
The important information is below Mechanisms. The structure of the Kinematics-Tree is at three levels:
|•||Kinematic-Chains [Solved and Unsolved]|
The objective is to make the of each kinematic-chain equal to zero. Then, we say the kinematic-chain is a kinematically-defined chain.
In the Kinematics-Tree, the kinematic-chains are either:
|A.||Solve[d] Mechanisms : called 'kinematically-defined chains'. |
These kinematic-chains are identified in the Kinematics-Tree with the Green icon.
You can explore these kinematic-chains in the Kinematics-Tree.
These kinematic-chains have Dyads, Geared-Rockers, ...
These are assembled with the kinematic elements': Parts, Joints, Motion-Dimensions...
In the graphic-area, Parts and Joints that are kinematically-defined have Green and Joints.
- or -
|B.||Unsolved Mechanisms : Kinematic-chains that not Kinematically-Defined . |
These kinematic-chains are identified in the Kinematics-Tree with the Blue icon.
You can also explore these kinematic-chains.
You will see only the kinematic elements: Parts and Joints.