Element Explorer | Kinematics-Tree

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Element Explorer | Kinematics-Tree

Kinematics-Tree

The Kinematics-Tree shows the kinematic-structure of each kinematic-chain.

MechDesigner compiles the Kinematic-Tree automatically as you add the different kinematic and machine elements to your model.

Icon-KinChainHead

The header of the Kinematic-Tree has the name Mechanisms.

Note:

If a + is not to the left of 'Mechanisms', then click the 'Rebuild-Now Button'


TOP-TIP To find the kinematic-chain for a Part in your model:

1.Click the Kinematic Tree tab

2.Click the Part in the graph-area

The Kinematics-Tree will expand to show the element.


Structure of the Kinematics-Tree

Mechanisms:

Kinematic-Chains (Solved or Unsolved)

Kinematic Sub-assemblies

Kinematic Elements

Unsolved Mechs


Kinematic-Chains

These are either:

A.Icon-Solved-KinChain Kinematic-Chain  

The Mobility of the kinematic-chain is equal to zero(0). You cannot 'drag' the Parts

The kinematic-chain is a kinematically-defined chain.

Explore these to find the Kinematic Sub-Assemblies (see below) and then the kinematic elements.

B.Icon-NotSolved-KinChain Unsolved Mechs

The Mobility of each kinematic-chains is greater than zero(0).  You can 'drag' the Parts

You can also explore these kinematic-chains.  However, you will see only Parts and Joints.


Example: Kinematics-Tree in Element-Explorer

Example: Kinematics-Tree in Element-Explorer

Kinematic-Sub-Assemblies (Solved Mechanisms ONLY):

1.Motion-Parts

a.Rockers

b.Sliders

2.Motion-Paths

3.Dyads - all dyads have two Parts and three Joints


Note: Dyads terms: R : Revolute = Pin-Joint : P : Prismatic = Slide-Joint : S : Spherical = Ball-Joint


a. RRR

b. RRP

c. RPR

d. PRP

e. RPP

f. Ram-R

g. Ram-P

h. SSR

i. SSP

4.Geared-Rockers

5.Rack-Pinion / Pinion-Rack

6.Geared-Pulley - a Pulley-Path, Part and Joint