<< Click to Display Table of Contents >> Navigation: MechDesigner Reference & User Interface > 3: Project Explorer > Element-Explorer > Kinematics-Tree |
See also: Kinematic-Symbols, and Configure-Power Source/ Change Dyad Closure
Note: If you cannot see the Kinematics-Tree in the Element-Explorer, click Rebuild now.
The Kinematics-Tree is the kinematic-structure of each kinematic-chain in the model.
We compile the Kinematic-Tree for you as you add Kinematic elements and Kinematic FBs to your model.
If you click on any kinematic-chain or element in the kinematic-structure, it will show as selected elements in the graphics-area.
You can use the Kinematic-Tree to Configure the Power Source of each kinematic-chain.
Note: If you cannot see Mechanisms, or explore the Kinematics-Tree, click Rebuild now. The structure of the Kinematics-Tree is: ► Mechanisms: ► Kinematic-Chains ► Kinematic Sub-assemblies ► Kinematic Elements ►Unsolved Mechs Kinematic-Chain These kinematic-chains have a Mobility of zero(0). The kinematic-chains are kinematically-defined. You can explore the kinematic-chains to find Kinematic Sub-Assemblies (see below) and kinematic elements. Unsolved Mechs These kinematic-chains have a mobility that is greater than zero(0). The kinematic-chains are not kinematically-defined. |
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Example: Kinematics-Tree in Element-Explorer |
Kinematic-Sub-Assemblies (Solved Mechanisms ONLY): These are compiled as: a.Rockers b.Sliders 2.Motion-Paths 3.Dyads - all dyads have two Parts and three Joints We use a letter for each of its three joints: R = Revolute-Joint = Pin-Joint P = Prismatic-Joint = Slide-Joint S = Spherical-Joint = Ball-Joint a. RRR b. RRP c. RPR d. PRP e. RPP f. Ram-R g. Ram-P h. SSR i. SSP |