Blend-Point Editor: X–axis Values

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Blend-Point Editor: X–axis Values

BLEND-POINT EDITOR :  X-axis Values 

When you edit the X-axis value of a Blend-Point, you change the Segment-Width of the Previous-Segment and the Selected-Segment.

You do NOT change the Motion-Width.

However, please read this Warning - Bumping Blend-Point

X-axis Values 

X-axis values of Blend-Point #3

X-axis values of Blend-Point #3

Motion Start Red-14-2

Edit the Motion-StartRed-14-2 value to move the motion along the X-axis.

We make the X-axisRed-14-3 value of Blend-Point #1 equal to the Motion-StartRed-14-2 value.

We do not change the Motion-Width.

X-axis Red-14-3

Edit to move the Blend-Point of Blend-Point #Red-14-1 along the X-axis - however, see SPECIAL CASE and WARNING

The other Blend-Points do not move - however, see WARNING

Special Case

X-axis value of Blend-Point #1

Blend-Point  #1

You CANNOT edit the X-axis value of Blend-Point #1.

we force the X-axis value of Blend-Point #1 to be equal to the Motion-Start value.

However:

If you attempt to increase the X-axis value Blend-Point #1 (move it to the right) ...

... you increase the Segment-Width of the Previous-Segment* and decrease the Segment-Width of the Selected-Segment.

If you attempt to decrease the X-axis value of Blend-Point #1 (move it to the left) ...

... you decrease the Segment-Width of the Previous-Segment* and increase the Segment-Width of the Selected-Segment.

* : in this special-case, the Previous-Segment is the segment to the left of Segment #1.

WARNING

“Bumping” Blend-Points !

If you edit the X-axis value of a Blend-Point and it bumps into an adjacent Blend-Point (left or right):

the active Blend-Point AND the adjacent Blend-Point move together along the X-axis.

AND the Segment-Width of the Previous-Segment (or Next-Segment) will be very short (e.g. 0.0000036 degrees) and invisible to you.

AND the Motion-Width increases by a small amount (e.g. the Motion-Width increase to 360.0000036 degrees).

To separate the Blend-Points, edit the X-axis value of the Blend-Point again.

The Motion-Width does not revert to 360 degrees.

To make the Motion-Width equal to 360 again, you must use the Segment Editor to edit the Segment-Width of each segment.

EXAMPLE:

Motion-Start and X-axis Value of Blend-Point #3

Motion-Start and X-axis Value of Blend-Point #3

Blend-Point Number Red-14-1

The number of the Blend-Point at the start of the Selected-Segment.

The Blend-Point number is # 3


Note:

We frequently use “#” as short-hand for “number”.


X-axis values 

Red-14-2 Motion Start is the X-axis value of Blend-Point Number 1. Motion Start is at 0 degrees.

Red-14-3 X-axis value of the Blend-Point #3 is 180 degrees.

As you edit the X-axis value Blend-Point #3, it moves to the left(<) or to the right(>).

To avoid “bumping” Blend-Point #3 into Blend-Point #2 or #4, the X-axis value of Blend-Point #3 should be:

Always more than the X-axis value of Blend-Point number #2. Minimum > 90 degrees.

Always less than the X-axis value of Blend-Point number#4. Maximum < 270 degrees.


For “bumping”, see WARNING, above.


See also: How to edit a value in a data-box.