BLEND-POINT (NODE) EDITOR

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BLEND-POINT (NODE) EDITOR

BLEND-POINT (NODE) EDITOR

See also : SEGMENT EDITOR.


How to open the BLEND-POINT EDITOR

METHOD 1: Use the toolbar

Blend-Point Editor icon

Blend-Point Editor icon

MT-Icon-BlendPointEditor

1.Click Blend-Point & Segment toolbar > Start Blend-Point Editor

The Blend-Point Editor is now open.

METHOD 2: Click the Blend-Point (Difficult if symbol size < 6)

MT-DoubleClick-BlendPoint

1.Move your mouse-points to inside the triangular symbol of a Blend-Point (Green in the image to the left)

2.Click your mouse-button

The Blend-Point Editor is now open.

BLEND-POINT EDITOR

MT-BLEND-POINT-EDITORipp

X-axis Values  Red-14-1b  - See Blend-Point - X-axis Controls for full details.

Summary

Motion Start : move Blend-Point #1 AND the motion relative to the Master Machine Angle

X-axis : to move the active Blend-Point along the X-axis - so that it become earlier or later.

The Blend-Point Editor does not (usually) change the Motion-Width.

Y-Axis Values  Red-14-2  - See Blend-Point - Y-axis Controls for full details.

Summary

MT-Blend-Point

The Blend-Point Editor edits motion-values

- for all motion-derivatives ( P V A J ) - at the:

Red-14-1 End of the Previous-Segment

Red-14-2 Start of the Selected-Segment

Previous / Next buttons Red-14-3

MT-BPE-Previous-Segment

Make the Previous-Segment be the Selected-Segment

MT-BPE-Next-Segment

Make the Next-Segment be the Selected-Segment


MT-Dialog-TickIcon

Click to confirm the new motion-values

MT-Dialog-Helpicon

Click to open the contextual help