BLEND-POINT (NODE) EDITOR

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BLEND-POINT (NODE) EDITOR

BLEND-POINT (NODE) EDITOR

See also: SEGMENT EDITOR.


How to open the BLEND-POINT EDITOR


BLEND-POINT (NODE) EDITOR

The Blend-Point Editor edits the motion-values of the Blend-Point that is at the start of the Selected-Segment.

You can change the Blend-Point (and Selected-Segment) with the Next and Previous arrowsRed-14-4 - see image below.

BLEND-POINT EDITOR

BLEND-POINT EDITOR

Blend-Point Number Red-14-1b

Each Blend-Point and Segment has a number. The Blend-Point at the start of the motion is Blend-Point # 1 - see X-axis Values > Motion-Start.

The Blend-Point Number is the Blend-Point at the start of the Selected-Segment.

The number of Blend-Points is equal to the number of Segments.

X-axis Values Red-14-2  - See Blend-Point - X-axis Controls

Summary

Motion Start (default = 0)

Edit to move Blend-Point # 1 and the whole motion relative to 0 on the X-axis.

X-axis

Edit to move the active Blend-Point along the X-axis.

The active Blend-Point is at the start of the Selected-Segment.

See also Warning.


Units: See Active-Motion-Settings > Motion tab > Motion Units

Y-Axis Values Red-14-3  - See Blend-Point - Y-axis Controls

Summary

MT-Blend-Point

Use the Blend-Point Editor to edit the motion-values at the:

Red-14-1 End of the Previous-Segment

AND / OR

Red-14-2 Start of the Selected-Segment

The motion-derivatives ( P V A J ) that you can edit are a function of the:

Motion-Law

Y-axis Control-Buttons settings

To use the Blend-Point Editor efficiently, it is important to understand how to use the Y-axis Control-Buttons.

Previous / Next / OK / Help buttons Red-14-4

MT-BPE-Previous-Segment

Previous:

Make the Previous-Segment the Selected-Segment.

Change the Blend-Point number by 1

MT-BPE-Next-Segment

Next:

Make the Next-Segment the Selected-Segment.

Change the Blend-Point number by + 1


MT-Dialog-TickIcon

Close the Blend-Point Editor

MT-Dialog-Helpicon

Open the MotionDesigner contextual help