Add Blend-Curve


See also: Blend-Curve dialog-box


Toolbar-SE-AddBlendCurve

Toolbar :

Part-Editor : Geometry toolbar

Menu :

Part-Editor : Add menu > Geometry sub-menu> > Add Blend-Curve

To Add :

1.Part-Editor: Click Geometry toolbar > Add Blend-Curve
2.Part-Editor: Drag in the graphic-area from the start-Point to the end-Point.

Drag: mouse-button-down (start-Point), move your mouse-pointer, mouse-button-up (end-Point).


The Blend-Curve is now in the graphic-area.


To Edit :

See Blend-Curve dialog-box and Drag-Handles

Notes:

Add with Free-Points* to locate a joint or add as a layout-sketch.

Do NOT HOVER above a Point* before you mouse-button-down or mouse-button-up.

See also: How to Delete a Constraint


Add with Merged-Points* to construct a sketch-path or sketch-loop

Do HOVER above a Point* before you mouse-button-down or mouse-button-up.

The Angle, Slope, and Curvature of the Blend-Curve you add will equal that of the sketch-element with which you merge.

See: Hover+Drag , merge-points.


Point* : start-Point, end-Point, centre-Point.


Example

How:

Selection-Window

Assembly-Tree

GA-Geometry-AddBlend-Curve

Drag from the startRed-14-1b to the end PointRed-14-2 of Blend-Curve

Blend-Curven

Pointn at each end of the CAD-Line

The Blend-Curve is a child to the Part.

GA-Geometry-AddBlend-Curve-B

The default Angle, Curvature and Curvature Rate at the start-Point and end-Point of the Blend-Curve are zero.

The images to the left and above are default Blend-Curves.

The Blend-Curve at the top has been added with a drag from bottom-left to top-right.
The Blend-Curve at the bottom has been added with a drag from top-right to bottom-left.

GA-Geometry-AddBlend-Curve-C

Hover + Drag from the end-Point of a different sketch-element to merge the start-Point of as new Blend-Curve.

When you merge the Blend-Curve with a sketch-element, the Blend-Curve matches the Angle, Curvature and Curvature Rate with the other sketch-element.

btn_delkeywordWhat is a Blend-Curve?
Two Blend-Curves

Two Blend-Curves

A Blend-Curve is a special 2D path

Blend-Curve parameters at its start-Point and end-Point:

Angle
Curvature
Curvature-Rate
Velocity Scaling

 

btn_delkeywordWhy use a Blend-Curve?
Arcs and Lines

Arcs and Lines

Use Blend-Curve to give a smooth sketch-path. See also Smoothness.


If the Blend-Curve is to guide a Motion-Point which will also guide a Part, it is important that:

The motion of the Motion-Point along a sketch-path does not have discontinuities in position, velocity, acceleration, and jerk.

and the:

The shape of the sketch-path itself does not have discontinuities in angle, curvature, and rate-of-change of curvature.

 

btn_delkeywordSmoothness definitions

Smoothness of Sketch-elements.

You are often concerned with the smoothness of the sketch, especially at the transition between sketch-elements. This is important when the sketch-path is for a Motion-Point that also moves a kinematic-chain.

 

Angle

Curvature

Curvature Rate

Line joins a Line

Can 'kink', be the same angle (why two Lines?)

NA

NA

Arc joins a Line

Keep the same Angle

Keep the same Curvature (or Radius)

NA

Arc joins an Arc

Keep the same Angle

Keep the same Curvature (or Radius)

NA

Blend-Curve joins a Line

Keep the same Angle

Keep the same Curvature=0 (infinite Radius)

Keep at 0

Blend-Curve joins an Arc

Keep the same Angle

Keep the same Curvature; Radius

Keep at 0

Blend-Curve joins a Blend-Curve

Keep the same Angle

Keep the same Curvature; Radius

Keep the same Curvature Rate

Tutorials and Reference Help Files for MechDesigner and MotionDesigner 14.2 + © Machine, Cam, Mechanism, and Motion Design Software by PSMotion Ltd