2.2 Mechanism-Editor

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2.2 Mechanism-Editor

BT-2-24 Mechanism-Editor

What is a Mechanism-Editor?

A Mechanism element defines the workspace of one Mechanism-Editor.

The Mechanism-Editor of the Mechanism element includes the Mechanism name-tab, the graphics-area, the XY-axes, and the Base-Part.

To add a Mechanism element, you must select a Plane.

There is no limit to the number of Mechanism elements you can add to your model.

Why add a Mechanism-Editor?

You can add nearly all of the other element-types only to Mechanism-Editors.

You MUST use the Model-Editor to add at least one Mechanism-Editor.

Mechanism-Editor workspace

Mechanism-Editor- Example

Mechanism-Editor- Example

Graphics-area : to which you add Kinematic and Machine elements, Kinematic and Modeling Function-Blocks, Solids, Force elements, and other elements.

Name-tabs : each Mechanism-Editor has a name tab.

Menus and Toolbars:

The commands in each toolbar are also in the Mechanism menu, Function-Blocks menu, Forces menu, and MD-Solids menu.

Mechanism menu

Model elements toolbar - left of the graphics-area - add Planes and add Mechanism-Editors to Planes

Kinematic elements toolbar - left of the graphics-area - add the basic kinematic elements to build kinematic-chains

Machine elements toolbar - left of the graphics-area - add more complex functional parts to your model

Function-Blocks menu :

Kinematic Function-Blocks toolbar - right of the graphics-area - plan and measure the motion of each kinematic-chain

Modeling Function-Blocks toolbar - above the graphics-area - tools that help you do more complex modeling

Forces menu

Force elements toolbar - right of the graphics-area - measure force, torque, and power that is required to drive each kinematic-chain

MD-Solids menu

MD-Solids toolbar - above the graphics-area - add Solid elements as Extrusions that are extruded from sketch-loops