2.2 Mechanism-Editor:

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2.2 Mechanism-Editor:

2r Mechanism-Editor

You must use the Model-Editor to add the first Mechanism-Editor.


See Add Mechanism-Editor - in the Model-Editor.

See Add Mechanism-Editor - in all Mechanism-Editors.


Mechanism-Editor workspace

Mechanism-Editor- Example

Mechanism-Editor- Example

Graphic-Area : show Kinematic, Solids, Vectors, Dimensions, Function-Blocks, ...

Contextual toolbars : to the left, right, and above the graphic-area - see Menus and Toolbars, below

Name-tabs : each Mechanism-Editor has a name tab.

Menus and Toolbars:

Model elements toolbar - left of the graphic-area - add Planes and add Mechanism-Editors to Planes.

Kinematic elements toolbar - left of the graphic-area - add the basic elements: parts, joints, to help you build kinematic-chains.

Machine elements toolbar - left of the graphic-area - add more complex functional parts to your model.

Kinematic Function-Blocks toolbar - right of the graphic-area - plan and measure the motion of each kinematic-chain.

Modeling Function-Blocks toolbar - above the graphic-area - tools that help you do more complex modelling.

Force elements toolbar - right of the graphic-area - measure force, torque, and power that is required to drive each kinematic-chain.

Solid element toolbar  - above the graphic-area -  show kinematic elements as solid model elements.