2.2 Mechanism-Editor:

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2.2 Mechanism-Editor:

2r Mechanism-Editor

A Mechanism-Editor is one of the three editor-types.

Use Mechanism-Editors to add all of the working elements: Parts, Joints, Cams, Gears, Belts, ..., to model your machine.


How to add a Mechanism-Editor:

You must add a minimum of one Mechanism-Editor to a Plane from the Model-Editor.

See Add Mechanism.

You can also add a Mechanism-Editor to a Plane from a Mechanism-Editor.

See Add Mechanism


Mechanism-Editor workspace

Mechanism-Editor- Example

Mechanism-Editor- Example

Graphic-Area : to add Kinematic and Machine elements, Kinematic and Modelling Function-Blocks, Solids and Force elements, ...

Toolbars : to the left, right, and above the graphic-area - see Menus and Toolbars, below

Name-tabs : each Mechanism-Editor has a name tab.

Menus and Toolbars:

The commands that are in each toolbar, are also in the Add menu, and sub-menus.

Model elements toolbar - left of the graphic-area - add Planes and add Mechanism-Editors to Planes.

Kinematic elements toolbar - left of the graphic-area - add the basic kinematic elements to build kinematic-chains.

Machine elements toolbar - left of the graphic-area - add more complex functional parts to your model.

Kinematic Function-Blocks toolbar - right of the graphic-area - plan and measure the motion of each kinematic-chain.

Modeling Function-Blocks toolbar - above the graphic-area - tools that help you do more complex modelling.

Force elements toolbar - right of the graphic-area - measure force, torque, and power that is required to drive each kinematic-chain.

Solid element toolbar  - above the graphic-area -  show kinematic elements as solid model elements.