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A Mechanism-Editor is one of the three editor-types.
Use Mechanism-Editors to add all of the working elements: Parts, Joints, Cams, Gears, Belts, ..., to model your machine.
You must add a minimum of one Mechanism-Editor to a Plane from the Model-Editor. See Add Mechanism. You can also add a Mechanism-Editor to a Plane from a Mechanism-Editor. See Add Mechanism |
Mechanism-Editor- Example |
Graphic-Area : to add Kinematic and Machine elements, Kinematic and Modelling Function-Blocks, Solids and Force elements, ... Toolbars : to the left, right, and above the graphic-area - see Menus and Toolbars, below Name-tabs : each Mechanism-Editor has a name tab. |
The commands that are in each toolbar, are also in the Add menu, and sub-menus.
Model elements toolbar - left of the graphic-area - add Planes and add Mechanism-Editors to Planes. Kinematic elements toolbar - left of the graphic-area - add the basic kinematic elements to build kinematic-chains. Machine elements toolbar - left of the graphic-area - add more complex functional parts to your model. Kinematic Function-Blocks toolbar - right of the graphic-area - plan and measure the motion of each kinematic-chain. Modeling Function-Blocks toolbar - above the graphic-area - tools that help you do more complex modelling. Force elements toolbar - right of the graphic-area - measure force, torque, and power that is required to drive each kinematic-chain. Solid element toolbar - above the graphic-area - show kinematic elements as solid model elements. |