You can use the FlexiblePolynomial motionlaw as a segment for most applications.
For each motionderivative (P, V, A, J), you can use the BlendPoint Editor or the Segment Editor to:
•specify the motionvalue at the start and/or end of the FlexiblePolynomial segment.
•not specify the motionvalue at the start and/or end of the FlexiblePolynomial segment.
•match / force the motionvalue at the start of the FlexiblePolynomial segment to be equal to the motionvalue at the end of the PreviousSegment
You can use the FlexiblePolynomial to emulate a motionlaw that is based on the other Polynomial Functions, which are:
•Dwell, ConstantVelocity, Cubic, Quadratic, Throw, Poly 345 and Poly 4567 motionlaws.
See Tutorial: Introduction to the FlexiblePolynomial MotionLaw.
