• MechDesigner 17.1
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    • MechDesigner: Prices and How to Buy
  • System Requirements, Installation, Legal, ...
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  • Installation
    • Register / Create an account
    • Trial License
    • Standalone License
    • About CopMinder
    • Manual Installation
    • Floating/Network License 
      • Network Installation: Step-by-Step
      • Network Installation: Detailed Information.
    • Intel Graphics Cards - DO NOT USE
    • Notes on Virtualisation
    • License Updates
    • Files on your PC
    • Firewalls, Virus-Checkers
  • Legal
    • MechDesigner: License Agreement
    • MechDesigner Help: Legal Notice
    • Section 508 - Voluntary Product Accessibility Template
  • Getting Started Tutorials - MechDesigner
    • Terminology-EN
    • The User Interface 
      • 1: General menus and toolbars
      • 2: Model-Editor, Mechanism-Editor, Part-Editor
      • 3: Project Explorer
      • 4: Feedback-Area
      • 5: MotionDesigner: Link a Motion to a Part
      • 6: Memo
    • Contextual-Help: Tool-tips, F1, '?' 
    • Elements, Symbols, Dialogs, and Parameters
      • Elements in the Assembly-Tree
      • Elements in the Graphics-Area
      • How to rename an element
      • About element references
    • Settings, Styling, Mouse actions, Shortcuts
      • Application Settings
      • Themes, Styles, and Settings (Recommended)
      • Mouse-Clicks and Drag
      • Keyboard Shortcuts
    • Tutorial 0: Open Dialogs & Edit Parameters
      • How to open a dialog
      • How to edt a Parameter Value
    • Tutorial 1: Add a Part that Rotates - a Crank
      • Step 1.1: Add a New Mechanism Editor
      • Step 1.2: Add a Part
      • Step 1.3: Add a Line to the BasePart
      • Step 1.4: Add a Pin-Joint
      • Step 1.5: Add and Edit a Motion-Dimension FB
      • Step 1.6: Rotate the Part - CW & CCW
      • Step 1.7: Edit the Length of the Part
      • Kinematic Review: Degrees-of-Freedom, Mobility
    • Tutorial 2A: Four-bar Kinematic-Chains
      • Step 2.1: Build a 4-bar Crank-Rocker
      • Step 2.1A: R-R-R Dyad, R-R-R Dyad Closures
      • Step 2.2: Add a Motion FB; Kinematic Vectors
      • Step 2.2A Edit the Motion-Dimension FB
      • Step 2.3: Delete Pin-Joint, configure Crank-Slider
      • Step 2.4: R-R-P Dyad Closures: Valid, Invalid, or Broken
      • Step 2.5: Reconfigure to a Slider and R-R-R dyad
      • Step 2.6: Reconfigure to a 4-bar Scotch-Yoke
      • Step 2.7: Reconfigure to a 6-bar Whitworth Quick Return 
      • Step 2.8: Model a Pin in a Straight Slot
      • Step 2.9: Model a Pin in a Curved Slot
    • Tutorial 2B: Six-bar Kinematic-Chains
      • STEP 2B-1: Degrees-of-Freedom, Mobility
      • STEP 2B-2 6-bar Kinematic-chains - RRR+RRR
      • STEP 2B-3 6-Bar Kinematic-chains - RRR+RRP
    • Tutorial 2C: Kinematic Tools
    • Tutorial 2D: Planes and Mechanism Editors
    • Tutorial 3: Add a Sketch-Loop to a Part
      • Step 3.1: New Plane, Mechanism, Part, Motion-Dimension
      • Step 3.2A: About Coincident Constraint, Merge-Points.
      • STEP 3.2B: Add Lines and Arcs and Sketch-Loop
      • Step 3.3: Add Tangent Constraints
      • Step 3.4: Add Coincident Constraints
      • Step 3.5: Add Parallel Constraint & Dimensions
      • Step 3.6: Edit the Length of the Part
      • Step 3.7: Trouble-shoot Geometry
    • Tutorial 4: From Sketch-Elements to Extrusions
      • Step 4.1: Sketch-Loops and Merged-Points
      • Step 4.2: Auto-Profile, Auto-Profiles, & Auto-Layer commands
      • Step 4.3: Level 1: Sketch-Loops and Extrusions in Parts
      • Step 4.4: Level 2: Sketch-Loops and Extrusions in Parts
    • Tutorial 5: Kinematic Function Blocks for Motion
      • Step 5.1: Function-Blocks, Connectors and Wires
      • Step 5.2: Schematic Wiring Diagram of FBs
      • Step 5.3: The Motion-Dimension FB
      • Step 5.4: MMA, Kinematic Function-Blocks, Graph FB
      • Step 5.5: Cranks, Rockers and Sliders
      • Step 5.6: Gearing, Amplitude and Frequency
      • Step 5.7: The Point-Data FB and Measurement FB
    • Tutorial 6: Cams: Flat, Barrel, Globoidal, 'Slot'
      • 6A1: Cam-Shaft & Follower-Roller
        • Step 6A1.1: Add a Tool and a Slide-Joint
        • Step 6A1.2: Add the Tool's Motion
        • Step 6A1.3: Add a Transforming-Mechanism
        • Step 6A1.4: Add a Follower-Roller
        • Step 6A1.5: Add a Cam-Shaft
        • Step 6A1.6: Add a 2D-Cam
        • Step 6A1.7: Optional: add Polyline and Profile
        • Step 6A1.8: Plot the Cam's Pressure-Angle
        • Step 6A1.9: Export the Cam's Coordinates to SOLIDWORKS
      • 6A2: Cam-Shaft & Flat-Faced Follower
        • 6A2.1: Translating-Flat-Faced Follower
        • 6A2.2: Swinging-Offset Flat-Faced Follower
      • 6C: Barrel-Cams & Globoidal-Cams
        • 6C1: Oscillating-Follower Barrel-Cam
          • Step 6C1.1: Add the 3 Planes and 5 Elements
          • Step 6C1.2: Add the 3D-Cam
          • Step 6C1.3: Save-as STEP; Export to SOLIDWORKS
        • 6C2: Indexing-Follower Globoidal-Cam
        • 6C3: Examine 3D Cams for Cam Follower Clearance
      • 6D: Slot-Cams 
        • Step 6D1.0: DESIGN 1: The Target Design
          • Step 6D1.1: Prep 1A-D: Slider [Translating-Follower] driven by a Cam
          • Step 6D1.2: Prep 1E-G: Add the Rocker and Motion.
          • Step 6D1.3: Add the Stationary 2D Cam
        • Step 6D2.0: DESIGN 2: The Target Design
          • Step 6D2.1: Prep 2A: Add a Gear Pair & Trace Point
          • Step 6D2.2: Prep 2B: Add R-R-P dyad and Rocker
          • Step 6D2.3: Prepr 2C Add the Rocker and Stationary Cam
        • Step 6D3.1: Export Slot-Cam to SOLIDWORKS
      • 6E: Design of Cams for a Cycloidal Gear Reducer
      • 6F: Design of Cams for a Parallel-Indexer
    • Tutorial 7: Design-Sets
      • Step 7.0: Design-Objectives - Why use a Design-Set
      • Step 7.1: Add and Rename a Design Set
      • Step 7.2: Add Dimensions to the Design-Set
      • Step 7.3: Add Cam-Data, Measurement, and Graph FBs
      • Step 7.4: Use Min-Max Dimensions in Design-Set
      • Step 7.5: Edit the Design-Set to satisfy Design-Objectives
    • Tutorial 8: Import DXF Files, Convert to Solid Extrusions
      • Review: DXF Element, CADLine, & CAD-Line Dialog
      • Step 8.1: Example: Open DXF File, Show DXF Outline
      • Step 8.2: Example: Convert DXF Outline to Extrusion Elements
    • Tutorial 9: Add Joints automatically as you add Parts
    • Tutorial 10: Model Mechanical Devices
      • Step 10.1: The Scotch-Yoke Kinematic-Chain
      • Step 10.2: The Whitworth Quick Return Kinematic-Chain
      • Step 10.3: The Oldham Coupling
      • Step 10.4: Approximate and Exact Straight-Line Kinematic-Chains
    • Tutorial 11: Two Degrees-of-Freedom Kinematic-Chains
      • Step 11.1: Piggyback Sliders as XY Table
      • Step 11.2: Add DYADS to the Piggyback Sliders
      • Step 11.3: Remove the Piggyback Sliders
      • Step 11.4: Force Analysis of design with Piggyback Sliders
    • Tutorial 12: Spatial Mechanisms
      • Step 12.1: Is my Kinematic-Chain Planar or Spatial?
      • Step 12.2: Design a Spatial Mechanism
    • Tutorial 13: Forces: Introduction 
      • Step 13.0: Understand Forces in MechDesigner
      • Step 13.1A: Stationary Rocker
      • Step 13.1B: Slider
      • Step 13.2: Rocker and a Spring
      • Step 13.3: Rotating Rocker
      • Step 13.4: Rocker [Cam-Follower] and 2D Cam
      • Step 13.5: Cam Speed and Cam-Follower Force
      • Step 13.6: Select a Motor and Gearbox
    • Tutorial 14: Gear-Pairs / Rack-Pinions
      • Before and After: Graphics-Area & Kinematic-Tree
      • A: Fixed Gear Centers
        • Add a Gear-Pair with Fixed-Centres
        • Simple Gear-Trains
        • Compound Gear Trains
        • Reverted Gear-Train
      • B: Orbiting Gear Centers
        • Gear-Pair with an Orbiting Centre
        • Gear-Trains: Planetary and Compound-Planetary
        • Epictrochoid: Epicycloid, Contracted and Protracted
        • Hypotrochoid: Hypocycloid, Contracted and Protracted
        • Peritrochoid and the Wankel Engine..and others.
        • Special Curves: Lobe Pumps
      • Other Gear Configurations
        • Geared Five-Bar Mechanisms
        • Geared Four-Bar Mechanisms
        • Historical applications of Gear-Pairs
      • Rack and Pinion / Ball-Screws
      • Export Gears to SOLIDWORKS
    • Tutorial 15: Patterns - Indexing-Chain example
      • Step 15.1: Piggyback Sliders and the Motion
      • Step 15.3: Piggyback-Slider 2
      • Step 15.4: Add a Chain-Link and Sprockets
      • Step 15.5: Add Solids to the model
      • Step 15.6: Pattern the Chain-Link
      • Step 15.7: Index the Chain
    • Tutorial 16: Motion-Path FB and Blend-Curves
      • Step 16.1: About the Blend-Curve & Motion-Path FB
      • Step 16.2: Motion-Path FB, Ram-R
      • Step 16.3: Blend-Curve and Motion-Path FB - Basic
      • Step 16.4: Compare XY Piggyback Sliders and Blend-Curve
    • Tutorial 17: Belts and Pulleys
      • Step 17.1: More about Pulleys and their Kinematics
      • Step 17.2: Option 1 - Fixed Pulley Centers
        • 1 Driving-Pulley, 1 Driven-Pulley
        • 0 Driving-Pulleys, 2 Driven-Pulleys
        • 1 Driving-Pulley, multiple Driven-Pulleys
        • Control the Length of the Belt
        • 1 Driving-Pulley, 3 Driven-Pulleys, 2 Belts
      • Step 17.3: Option 2 - Orbiting Pulley Center
        • Add an Orbiting Pulley
        • Application of Orbiting Pulley Center
    • Tutorial 18: Math FB
      • Step 18:0: Introduction to the Math-FB
      • Step 18.1: Position: Plot an Epitrochoid Curve
      • Step 18.2: Velocity: Add a Cam to the Epitrochoid Curve
      • Step 18.3: Acceleration: Find the Radius-of-Curvature of the Cam
      • Step 18.4: Lissajous Figures
    • Tutorial 19: Import SOLIDWORKS Part and Assemblies
    • Tutorial 20: Design a Scroll or Feedscrew
    • Tutorial 21: Reverse Engineer Cams
      • T21: Import Sketch (of Cam) from SOLIDWORKS
      • T21: Import DXF-Drawing
    • Tutorial 22: Working with Large Models
    • Tutorial 23-Servo and Gearbox Sizing
  • Getting Started Tutorials - MotionDesigner
    • Known Bugs 
    • Explore the User Inerface
    • Understand the Graphs
    • To link a Motion to a Motion-Part
    • Tutorial 1: Indexing Motion
    • Tutorial 2: Edit Flexible Polynomial - Basic Level
    • Tutorial 3: Constant Velocity
    • Tutorial 4: Edit the End of the Selected-Segment
    • Tutorial 5: Edit the Start of Traditional Motion-Law
    • Tutorial 6: Edit the End of the LAST Segment
    • Tutorial 7: Edit the Motion when there is ONE Segment
    • Tutorial 8: Why I cannot edit the End of the Previous-Segment?
    • Tutorial 9: Asymmetrical Motions
    • Tutorial 10: Import your own data
    • Tutorial 11: Add Segments for a Progressive Motion
    • Tutorial 12: Review Control-Buttons in Blend-Point Editor
  • MechDesigner Reference & User Interface
    • Keyboard-Shortcuts
    • Known-Bugs
    • 1: Menu bar and General Toolbars
      • File
        • File | New
        • File | Open
          • Open LXL file-type
          • Open DXF File
          • Open MEC file-type
        • File | Save
        • File | Save as
        • File | Re-open
        • File | Print
        • File | Printer Setup
        • File | Movie
        • File | Save Timing Diagram
        • File | Import Library Model
        • File | Exit
      • Edit
        • Edit | Auto Rebuild
        • Edit | Rebuild Now
        • Edit | Command History
        • Edit | Edit Element
        • Edit | Delete Element
        • Edit | Undo
        • Edit | Redo
        • Edit | Machine-Settings
        • Edit | Application-Settings
      • Function-Blocks
      • Mechanism
      • Run
      • Visibility
        • Display Force-Vectors
        • Show Other Kinematic and Sketch elements
        • Solids Display Mode
        • Show Solids in Mechanisms
        • Dock or Float MotionDesigner
        • Solids In Active or All Mechanisms
        • Command History
        • Element-Visibility toolbar
      • Filters
        • Selection-Filters
      • View
        • Orthonomal or Perspective Projection
      • Help
        • About
      • Internet
    • 2.1 Model-Editor
      • Model elements
        • Plane in Model-Editor
        • Mechanism in Model-Editor
    • 2.2 Mechanism-Editor
      • Mechanisms
        • Model elements
          • Plane in Mechanism-Editor
          • Mechanism in Mechanism-Editor
        • Kinematic elements
          • Magnetic-Joint
          • Pin-Joint
          • Part
          • Slide-Joint
          • Ball-Joint
          • Change Dyad Closure
          • Trace-Point
          • Reference Geometry
        • Machine elements
          • 2D Cam
          • 3D Cam
          • Rack-Pinion - Ball-Screw
          • Gear-Pair
          • Bevel Gear-Pair
          • Scroll
          • Pulley
          • Conjugate Cam FB
      • Function-Blocks
        • Function-Blocks | Connecting, Data-Types & Channels
        • Kinematic Function-Blocks
          • Linear-Motion FB
          • Gearing FB
          • Motion FB
          • Motion-Dimension FB
          • Motion-Path FB
          • Measurement FB
          • Point-Data FB
          • Cam-Data FB
          • Graph FB
        • Modeling Function-Blocks
          • Point-Cloud FB
          • Briefcase FB
          • Statistics FB
          • Polynomial-Fit FB
          • Pattern FB
          • Math FB
          • Parameter-Control FB
          • Design-Set FB
          • CAD-Control FB
          • Continuous Crank FB
          • Conjugate Cam FB
      • Forces
        • Calculate Force-Vectors
        • Force-Data FB
        • Configure Power Source
        • Spring FB
        • Display Force-Vectors
      • MD-Solids
        • Auto-Layer
        • Auto-Profile (Part)
        • Auto-Profiles (all Parts)
        • Add / Update Polyline
        • Show/Hide Extrusion
        • Hole
        • Profile / Extrusion
    • 2.3 Part-Editor
      • How to start (open) the Part-Editor
      • How to exit (close) the Part-Editor
      • Geometry
        • Dimension
        • Point
        • Line
        • Circle
        • CAD-Line
        • Arc
        • Spline
        • Blend-Curve
        • Import SOLIDWORKS Sketch FB
        • Merge Points
        • Transition Curve
      • Constraints
        • Horizontal
        • Vertical
        • Tangent
        • Mid-Point
        • Perpendicular
        • Parallel
        • Equal
        • Concentric
        • Coincident
    • 3: Project Explorer
      • Selection-Window
      • Command-Manager
      • Element-Explorer
        • Assembly-Tree
        • Kinematics-Tree
          • Kinematic-Symbols
          • Configure Power Source / Change-Dyad-Closure
        • Geometry-Tree
    • 4: Feedback Area
    • 5: MotionDesigner
    • 6: Memo Interface
    • Dialogs
      • Dialog: Rename Element
      • Dialog: Model / Mechanism Options
      • Dialog: Application-Settings
      • Dialog: Machine-Settings
      • Dialog: DXF-Element
      • Dialog: Plane
      • Dialog: Profile/Extrusion
      • Dialog: CAD-Line >
      • -> SOLIDWORKS tab
      • -> Mass Properties tab
      • -> DXF tab >
      • -> -> DXF Layers
      • -> STL Import tab
      • -> Display Options tab
      • Dialog: 3D-Cam
      • Dialog: 2D-Cam >
      • -> Parameters tab
      • -> Display tab
      • -> Roller Life tab
      • -> Cam Life tab
      • Dialog: Function-Block: Conjugate-Cam
      • Dialog: Function-Block: Cam-Analysis
      • Dialog: Function-Block: Cam-Coordinates
      • Dialog: Function-Block: Linear-Motion
      • Dialog: Function-Block: Gearing
      • Dialog: Function-Block: Motion
      • Dialog: Function-Block: Motion-Dimension
      • Dialog: Function-Block: Motion-Path
      • Dialog: Function-Block: Graph
      •  - > Graph Settings
      • Dialog: Function-Block: Point-Data
      • Dialog: Function-Block: CAD Control
      • Dialog: Function-Block: Statistics
      • Dialog: Function-Block: Polynomial-Fit
      • Dialog: Function-Block: Parameter-Control
      • Dialog: Function-Block: Pattern
      • Dialog: Function-Block: Math (with Calculator)
      • Dialog: Function-Block: Briefcase
      • Dialog: Function-Block: Point-Cloud
      • Dialog: Function-Block: Design-Set
      • Dialog: Function-Block: Continuous-Crank
      • Dialog: Function-Block: Spring
      • Dialog: Function-Block: Force-Data
      • Dialog: Point Properties
      • Dialog: Dimension
      • Dialog: Blend-Curve
      • Dialog: Import SOLIDWORKS Sketch FB
      • Dialog-Transition-Curve
      • Dialog: Ball-Joint
      • Dialog: Magnetic-Joint
      • Dialog: Gear-Pair
      • Dialog: Rack-Pinion / Ball-screw
      • Dialog: Pulley
      • Dialog: Feedscrew [ Scroll]
      • Dialog: Configure Power Source
      • Dialog: Servo-motor and Gearbox Sizing.
      • Dialog: Movie
      • Dialog: Element Properties
      • Dialog: Select Elements
      • Dialog: Delete Dependent Elements
      • Dialog: View References
      • Dialog: Tutorials
    • How to... and FAQs
      • General: How to and FAQs
        • How to...
          • ... edit, save, and move my Styling
          • ... deselect the active command
          • ... open a dialog
          • ... edit a Parameter in a dialog
          • ... rename an element
          • ... save the elements to a DXF file
        • FAQs
          • What are the system requirements?
          • Why are there so many files with the same file-name?
          • Why is it taking a long time to add elements?
          • Why is the model so 'dull'?
          • Cam-Terminology
      • Model Editor: How to... and FAQs
        • How to stop Solids turning red
        • I cannot SHIFT+Drag to Spin or CTRL+Drag to Pan the model
      • Mechanism Editor:  How to... and FAQs
        • How to...
          • ... connect Function-Blocks with wires
          • ... show Velocity & Acceleration Vectors
          • ... edit a 2D-Cam, Gear-Pair, or Profile
          • ... edit Profiles and Extrusions
          • ... change the assembly configuration of a mechanism
          • ... move a Motion-Dimension (not the FB)
          • ... model a Pin in a Slot
          • ... export a Cam to SOLIDWORKS
          • ... open Configure Power Source dialog
        • FAQs
          • Why can't I SHIFT+Drag to Spin (or CTRL+Drag to Pan) the model
          • What is a Part-Outline and why different colors?
          • What is the hierarchy of Extrusions?
          • What does kinematically-defined mean?
          • I cannot select the Part-Outline! What to do?
          • What are the different 2D-Cam elements?
          • Why can I not see the Base-Part properly?
          • I cannot add an Angle (or Linear) Motion Dimension FB. Why?
          • How many Mechanism Editors can I add?
          • How many Kinematic-Chains in a Mechanism Editor?
          • Why are Graph values different in the graphics-area?
        • Troubleshooting
          • Profiles are not above the sketch-elements
          • Badly-Faceted Sketch-elements
      • Part Editor: How to... and FAQs
        • How to...
          • ... start the Part-Editor
          • ... edit the Length of a Part
          • ... delete Sketch-Elements
          • ... delete Constraints
          • ... add a Sketch-Loop/Sketch-Path
        • FAQs
          • How many Parts can I edit at one time?
          • Why edit a Part?
          • How do I know I am using the Part-Editor?
          • Can I edit (and other questions relating to) the Part-Outline?
          • Why is the dimension 'negative' in the Dimension dialog'?
          • Why do I need to add Geometry to the Base-Part?
          • My sketch has disappeared. What do I do?
          • What are the color codes of the Part-Editor?
  • MotionDesigner Reference & User Interface
    • Terminology and Symbols
    • Program and Active Motion Settings
    • BLEND-POINT (NODE) EDITOR
      • Blend-Point Editor: X-axis Values
      • Blend-Point Editor: Y-axis Values
      • Blend-Point Editor: Control-Button States
    • SEGMENT EDITOR
      • Segment Editor: X-axis Values / Segment-Width
      • Segment-Editor: Segment Motion-Law
      • Segment Editor: Y-axis Values / Control-Buttons
      • Segment Editor: Segment-Range
      • Segment Editor: Segment-Parameters
    • Blend-Point & Segment toolbar
      • Segment: Insert
      • Segment: Append
      • Segment: Delete
      • Blend-Point: Insert
      • Blend-Point: Insert at
      • Open Data-Transfer Table
    • File toolbar
      • File: Add New Motion
      • File: Open and Append
      • File: Save All Motions
      • File: Save All Motions As...
      • File: Save Active Motion
      • File: Print
      • File: Print All
      • File: Delete Active Motion
    • Edit toolbar
      • Edit: Undo
      • Edit: Redo
      • Edit: Active Motion Settings
      • Edit: Sweep-Display
      • Edit: Rebuild Motions
      • Edit: Display Motion Chart
    • View toolbar
      • View: Show Position Graph
      • View: Show Velocity Graph
      • View: Show Acceleration Graph
      • View: Show Jerk Graph
      • View: Zoom-In
      • View: Zoom-Extents
      • View: Pan Left
      • View: Pan Right
      • View: Zoom-Out
    • Motion toolbar
      • Motion Law Selector
      • Motion-Width
      • Motion-Value Evaluator
    • Data Transfer Table
      • Clear all data from the table
      • Save data to a CSV or TXT file-type
      • Load a CSV or TXT file-type
      • Copy all data to clipboard
      • Copy selected data to clipboard
      • Cut selected data from table
      • Paste data from clipboard to table
      • Delete selected data from table
      • Get data from List Segment-Type
      • Put data to List Segment-Type
      • Get motion data from displayed graphs
      • Get Segment Motion Data
      • Show data as Overlay-Trace
      • Get Last Point
    • Motion Laws / Cam-Laws for Segments
      • Acceleration-List [Import Data]
      • Constant Acc and Dec Motion-Law [Parabolic]
      • Constant-Velocity
      • Constant-Velocity : Two Positions
      • Cubic Motion-Law
      • Cycloidal Motion-Law
      • Cycloidal-CV50 Motion-Law
      • Dwell Motion-Law
      • Flexible-Polynomial Motion-Law
      • Throw Motion-Law
        • Throw Quick-Return: 1: Finite Jerk @ Start/End Motion-Law
        • Throw Quick-Return: 2: Zero Jerk @ Start/End/Mid-Point
        • Throw Rapid-Return 1: Finite-Jerk @ Start/End/Mid-Point Motion-Law
        • Throw Rapid-Return 2: Zero-Jerk @ Start/End Motion-Law, Finite at Mid-Point
      • Low Impact Crossover Motion-Law
      • Modified-Sinusoid Motion-Law
      • Modified-Trapezoidal Motion-Law
      • Polynomial 2-3 Motion-Law
      • Polynomial 3-4-5 Motion-Law
      • Polynomial 4-5-6-7 Motion-Law
      • Position List [Import Data]
      • Quadratic Motion-Law
      • Ramp Motion-Law
      • Simple-Harmonic Motion-Law
      • Sine-Constant-Cosine (SCCA) Motion-Law
      • Sine-Squared Motion-Law
      • Sinusoidal Motion-Law
      • Triple-Harmonic Motion-Law
        • Triple-Harmonic: Modified Sine Motion-Law
        • Triple-Harmonic: Modified Trapezoidal Motion-Law
        • Triple-Harmonic: Zero-Jerk-at-Crossover Motion-Law
      • Y-Inverse-Sinusoid [Special]
      • Z-Raw-Data [Import Data]
      • CV Inverse Crank [Special]
    • Motion-Law Coefficients
    • How to? and other FAQs...
      • How to?
        • How to Rename a Motion
        • How to Float or Dock MotionDesigner
        • How to Design a Motion - First Steps.
        • How to edit a parameter value in dialog
        • How to start a motion at Xº that is not 0º
        • How to find the motion-values anywhere in the motion/segment?
      • FAQs
        • What is 'Motion Design'?
        • Where is the Spin-Box in the Segment-Editor/Blend-Point Editor?
    • Motion Design Considerations
      • Refresher: Blend-Point and Segments
      • Segment Blending and Motion-Continuity
      • Motion-Laws Compared
      • Motion: Dynamic Considerations
      • To Improve a Motion
    • TOP-TIPS
    • Motion-Law Equations
  • General Design Information
    • Cam-Mechanism Design
      • Cam Mechanical System
      • Cam & Follower Classifications
      • Cam Types (Follower-Rollers only)
      • Follower-Roller: Design Arrangements
      • Follower-Roller: Design Specifications
      • Dynamics of Cam Mechanical Systems
        • Rigidity: Transmission Design Considerations
        • Effective Masses and Spring-Rates and a Lever-Ratio or Gear-Ratio
        • Example 1: Rigidity Input-Transmission
        • Example 2: Rigidity Output-Transmission
        • Natrual-Frequency, Period-Ratio, Backlash, Damping...
        • Example 3: Natural Frequency, Lumped Model Mechanism
        • Load Types, Normalized Loads, Input Torque Coefficient
        • Over-Run and Power
        • Example 4: Torque Calculation of Indexer with Backlash
        • Example 5: Torque Required by Indexer to drive an External Load
        • Gearing Effects
        • Example 6: Power Calculation for Cam Mechanism
      • Design Analysis
        • Configure the Power-Source
        • Geometric-Analysis: Cam-Size
        • Geometric-Analysis: Pressure-Angle / Overturning-Moment
        • Geometric-Analysis-Radius-of-Curvature
        • Force-Analysis: Payload-Signatures and Machine-Speed
        • Force Analysis: Force/Follower | Stress/Cam
        • Force-Analysis: Follower-Roller- Contact-Force & Life
        • Force-Analysis: Cam - Contact-Stress
        • Force Analysis: Cam: Maximum Shear-Stress Failure Criterion
        • Force Analysis: Cam: Fatigue Limit - Life
        • Cam: Lubrication and Film Thickness Ratio
        • General Information: Lubricant Types and Lubrication Methods
  • Motion-Law-Characteristics/Coefficients