• MechDesigner 16.1
    • Help formats
    • MechDesigner: Prices and How to Buy
  • System Requirements, Installation, Legal, ...
    • System Requirements, Permissions, Virus checker, ...
    • Installation
      • CopyMinder Software Protection
      • Notes on Virtualisation
      • Trial Installation
      • Standalone Installation
      • Floating-Network License Installation
        • Network Installation: Step-by-Step
        • Network Installation: Detailed Information.
      • License Updates
      • Files on yorur PC
      • Firewalls, Virus-Checkers
    • Legal
      • MechDesigner: License Agreement
      • MechDesigner Help: Legal Notice
      • Section 508 - Voluntary Product Accessibility Template
  • Getting Started Tutorials - MechDesigner
    • Terminology-EN
    • The User Interface 
      • 1: General menus and toolbars
      • 2: Model-Editor, Mechanism-Editor, Part-Editor
      • 3: Project Explorer
      • 4: Feedback-Area
      • 5: MotionDesigner: Link a Motion to a Part
      • 6: Memo
    • Contextual-Help: Tool-tips, F1, '?' 
    • Elements, Symbols, Dialog-boxes, and Parameters
      • Elements and the Assembly-Tree
      • Elements and Symbols in the Graphic-Area
      • How to rename an element
      • About element references
    • Settings, Mouse Actions, Shortcuts
      • Application Settings
      • Themes, Styles, and Settings (Recommended)
      • Drag, Double-Click, Right-Click, Hints
      • Keyboard Shortcuts
    • Tutorial 0: Edit a Parameter
      • How to open a dialog-box
      • How to edt a Parameter Value
    • Tutorial 1: Add a Part that Rotates - a Crank
      • Step 1.1: Add a New Mechanism Editor
      • Step 1.2: Add a Part
      • Step 1.3: Add a Line to the BasePart
      • Step 1.4: Add a Pin-Joint
      • Step 1.5: Add and Edit a Motion-Dimension FB
      • Step 1.6: Rotate the Part
      • Step 1.7: Edit the Length of the Part
    • Tutorial 2A: Four-bar Kinematic-Chains
      • Step 2.1: Build a 4-bar Crank-Rocker
      • Step 2.1.A: Dyad and Change Dyad Closure
      • Step 2.2: Add a Motion FB; Kinematic Vectors
      • Step 2.2A Edit the Motion-Dimension FB
      • Step 2.3: Reconfigure as Crank-Slider
      • Step 2.4: Dyad Closures: Valid & Invalid or Broken
      • Step 2.5: Reconfigure to a 4-bar Slider-Crank
      • Step 2.6: Reconfigure to a 4-bar Scotch-Yoke
      • Step 2.7: Reconfigure to a 6-bar Whitworth Quick Return 
      • Step 2.8: Model a 'Pin in a Straight Slot'
      • Step 2.9: Model a 'Pin in a Curved Slot'
    • Tutorial 2B: Six-bar Kinematic-Chains
      • 6-bar Kinematic-chains - RRR+RRR
      • 6-Bar Kinematic-chains - RRR+RRP
    • Tutorial 2C: Kinematic Tools
    • Tutorial 2D: Planes and Mechanism Editors
    • Tutorial 3: Add a Sketch-Loop to a Part
      • Step 3.1: New Plane, Mechanism, Part, Motion-Dimension
      • Step 3.2: Add Lines & Arcs as Sketch-Loop
      • Step 3.3: Add Tangent Constraints
      • Step 3.4: Add Coincident Constraints
      • Step 3.5: Add Parallel Constraint & Dimensions
      • Step 3.6: Edit the Length of the Part
      • Step 3.7: Trouble-shoot Geometry
    • Tutorial 4: From Sketch-Elements to Extrusions
      • Step 4.1: Sketch-Loops and Merged-Points
      • Step 4.2: Auto-Profile, Auto-Profiles, & Auto-Layer commands
      • Step 4.3: Level 1: Sketch-Loops and Extrusions in Parts
      • Step 4.4: Level 2: Sketch-Loops and Extrusions in Parts
    • Tutorial 5: Kinematic Function Blocks for Motion
      • Step 5.1: Function-Blocks, Connectors and Wires
      • Step 5.2: Wiring Diagram of FBs
      • Step 5.3: The Motion-Dimension FB
      • Step 5.4: MMA, Kinematic Function-Blocks, Graph FB
      • Step 5.5: Cranks, Rockers and Sliders
      • Step 5.6: Gearing, Amplitude and Frequency
      • Step 5.7: The Point-Data FB and Measurement FB
    • Tutorial 6: Cams: Flat, Barrel, Globoidal, 'Slot'
      • 6A1: Rotating Cam & Cam-Roller Follower
        • Step 6A.1: Add the Tool Slide-Joint
        • Step 6A.2: Add the Tool's Motion
        • Step 6A.3: Add a Transforming Mechanism
        • Step 6A.4: Add the Cam-Roller (Profile)
        • Step 6A.5: Add the Cam-Shaft
        • Step 6A.6: Add the 2D-Cam
        • Step 6A.7: Add Polyline and Profile to 2D Cam
        • Step 6A.8: Get 2D Cam Coordinate Data
        • Step 6A.9: Export 2D Cam Data to SOLIDWORKS
      • 6A2: Rotating Cam & Flat-faced-Follower
        • 6A2.1: Translating-Flat-Faced Follower
        • 6A2.2: Swinging-Offset Flat-Faced Follower
      • 6C: Barrel-Cams & Globoidal-Cams
        • 6C1: Oscillating-Follower Barrel-Cam
          • Step 6C1.1: Add the 3 Planes and 5 Elements
          • Step 6C1.2: Add the 3D-Cam
          • Step 6C1.3: Edit 3D-Cam, Save-as STEP; Export to SOLIDWORKS
        • 6C2: Indexing-Follower Globoidal-Cam
        • 6C3: Examine 3D Cams for Cam Follower Clearance
      • 6D: Slot-Cams 
        • Step 6D1.0: DESIGN 1: The Target Design
          • Step 6D1.1: Prep 1A-D: Slider [Translating-Follower] driven by a Cam
          • Step 6D1.2: Prep 1E-G: Add the Rocker and Motion.
          • Step 6D1.3: Add the Stationary 2D Cam
        • Step 6D2.0: DESIGN 2: The Target Design
          • Step 6D2.1: Prep 2A: Add a Gear Pair & Trace Point
          • Step 6D2.2: Prep 2B: Add R-R-P Dyad and Rocker
          • Step 6D2.3: Prepr 2C Add the Rocker and Stationary Cam
        • Step 6D3.1: Export Slot-Cam to SOLIDWORKS
      • 6E: Design of Cams for a Cycloidal Gear Reducer
      • 6F: Design of Cams for a Parallel-Indexer
    • Tutorial 7: Design-Sets
      • Step 7.0: Why use a Design-Set; The Design Objective
      • Step 7.1: Add and Rename a Design Set
      • Step 7.2: Add Dimensions to the Design-Set
      • Step 7.3: Add Cam-Data and Graph FB
      • Step 7.4: Use Min-Max Dimensions in Design-Set
      • Step 7.5: Edit the Design-Set to satisfy Design-Objectives
    • Tutorial 8: Import DXF Files, Convert to Solid Extrusions
      • Review: DXF Element, CADLine & CAD-Line Dialog Box
      • Step 8.1: Example: Open DXF File, Show DXF Outline
      • Step 8.2: Example: Convert DXF Outline to Extrusion Elements
    • Tutorial 9: Add Joints automatically as you add Parts
    • Tutorial 10: Model Mechanical Devices
      • Step 10.1: The Scotch-Yoke Kinematic-Chain
      • Step 10.2: The Whitworth Quick Return Kinematic-Chain
      • Step 10.3: The Oldham Coupling
      • Step 10.4: Approximate and Exact Straight-Line Kinematic-Chains
    • Tutorial 11: Two Degrees-of-Freedom Planar Kinematic-Chains
      • Step 11.1: Piggyback Sliders as XY Table
      • Step 11.2: Add DYADS to the Piggyback Sliders
      • Step 11.3: Remove the Piggyback Sliders
      • Step 11.4: Force Analysis of design with Piggyback Sliders
    • Tutorial 12: Spatial Mechanisms
      • Step 12.1: Is my Kinematic-Chain Planar or Spatial?
      • Step 12.2: Design a Spatial Mechanism
    • Tutorial 13: Forces: Introduction 
      • Step 13.0: Understand Forces in MechDesigner
      • Step 13.1A: Stationary Rocker
      • Step 13.1B: Slider
      • Step 13.2: Rocker and a Spring
      • Step 13.3: Rotating Rocker
      • Step 13.4: Rocker [Cam-Follower] and 2D Cam
      • Step 13.5: Cam Speed and Cam-Follower Force
      • Step 13.6: Select a Motor and Gearbox
      • Step 13.x: Dynamic Forces
    • Tutorial 14: Gear-Pairs / Rack-Pinions
      • Before and After: Graphic-Area & Kinematic-Tree
      • A: Fixed Gear Centres
        • Add a Gear-Pair with Fixed-Centres
        • Simple Gear Trains
        • Compound Gear Trains
        • Reverted Gear-Train
      • B: Orbiting Gear Centres
        • Add a Gear-Pair with an Orbiting Centre
        • Epictrochoid: Epicycloid, Contracted and Protracted
        • Hypotrochoid: Hypocycloid, Contracted and Protracted
        • Peritrochoid and the Wankel Engine..and others.
        • Special Curves: Lobe Pumps
      • Geared Five-Bar Mechanisms
      • Geared Four-Bar Mechanisms
      • Historical applications of Gear-Pairs
      • Rack and Pinion / Ball-Screws
      • Export Gears to SOLIDWORKS
    • Tutorial 15: Patterns - Indexing-Chain example
      • Step 15.1: Piggyback Sliders and the Belt Motion
      • Step 15.3 New Slider Set - Different Phase
      • Step 15.4: Add a Chain-Link and Drive Pulleys
      • Step 15.5: Add a Solid to Chain-Link
      • Step 15.6: Pattern the Chain-Link
      • Step 15.7: Index the Belt
    • Tutorial 16: Motion-Path FB and Blend-Curves
      • Step 16.1: About the Blend-Curve & Motion-Path FB
      • Step 16.2: Motion-Path FB, Ram-R
      • Step 16.3: Blend-Curve and Motion-Path FB - Basic
      • Step 16.4: Compare XY Piggyback Sliders and Blend-Curve
    • Tutorial 17: Belts and Pulleys
      • Step 17.1: About Add Pulley, Kinematics of Pulley-Rocker
      • Option 1: Fixed Pulley Centres
        • Belt Driven by Pulley
        • Pulleys Driven By Belt
        • Multiple-Pulleys driven by one Pulley
        • Three Shafts, Two Belts, Four-Pulley, with two pulleys on One Shaft
      • Option 2: Orbiting Pulley Centre
        • Application of Orbiting Pulley Centre
    • Tutorial 18: Math FB
      • Step 18:0: Introduction to the Math-FB
      • Step 18.1: Position: Plot an Epitrochoid Curve
      • Step 18.2: Velocity: Add a Cam to the Epitrochoid Curve
      • Step 18.3: Acceleration: Find the Radius-of-Curvature of the Cam
      • Step 18.4: Lissajous Figures
    • Tutorial 19: Import SOLIDWORKS Part and Assemblies
    • Tutorial 20: Design a Scroll or Feedscrew
    • Tutorial 21: Reverse Engineer Cams
    • Tutorial 22: Working with Large Models
    • Tutorial 23-Servo and Gearbox Sizing
  • Getting Started Tutorials - MotionDesigner
    • Known Bugs 
    • Explore the User Inerface
    • Understand the Graphs
    • To link a Motion to a Motion-Part in MechDesigner
    • Tutorial 1: Indexing Motion
    • Tutorial 2: Edit Flexible Polynomial - Basic Level
    • Tutorial 3: Constant Velocity
    • Tutorial 4: Edit the End of the Active-Segment
    • Tutorial 5: Edit the Start of Traditional Motion-Law
    • Tutorial 6: Edit the End of the LAST Segment
    • Tutorial 7: Edit the Motion when there is ONE Segment
    • Tutorial 8: Why I cannot edit the End of the Previous-Segment?
    • Tutorial 9: Asymmetrical Motions
    • Tutorial 10: Import your own data
    • Tutorial 11: Add Segments for a Progressive Motion
    • Tutorial 12: Review Control-Buttons in Blend-Point Editor
  • MechDesigner Reference & User Interface
    • 1: General Menus and Toolbars
      • File
        • File | New
        • File | Open
          • Open LXL file-type
          • Open DXF File
          • Open MEC file-type
        • File | Save
        • File | Save as...
        • File | Most Recently Used
        • File | Print
        • File | Printer Set-up
        • File | Download Tutorial Video
        • File | Make Movie
        • File | Save Timing Diagram
        • File | Import Library File
        • File | Exit
      • Edit
        • Edit | Auto Rebuild / Rebuild Now
        • Edit | Rebuild Now
        • Edit | Command History
        • Edit | Machine-Settings
        • Edit | Edit Element
        • Edit | Application-Settings
        • Edit | Delete Element
        • Edit | Undo
        • Edit | Redo
      • Run
      • Add menu...
      • Visibility [toolbar only]
        • Show/Hide Force Vectors
        • Show/Hide Other Kinematic and Sketch elements
        • Solids Display Mode
        • Show/Hide Solids in Mechanisms
        • Dock or Float MotionDesigner
        • Show Solids In Active or All Mechanisms
        • View Model as Orthonomal or Perspective
      • Filters
        • Display Filters
        • Selection-Filters
      • View
      • Help
        • Internet menu
        • Help | About
    • 2.1 Model-Editor:
      • Model elements
        • Model | Add Mechanism [Editor]
        • Model | Add Plane
    • 2.2 Mechanism-Editor:
      • Model elements
        • Add Mechanism [Editor]
        • Add Plane
      • Kinematic elements
        • Add Part
        • Add Magnetic-Joint
        • Add Pin-Joint
        • Add Slide-Joint
        • Add Ball-Joint
        • Change Dyad Closure
        • Add Trace-Point
        • Add Reference Geometry
      • Machine elements
        • Add 2D Cam
        • Add 3D Cam
        • Add Rack-Pinion - Ball-Screw
        • Add Gear-Pair
        • Add Bevel Gear-Pair
        • Add Scroll
        • Add Pulley
        • Add Conjugate Cam FB
      • Kinematic Function-Blocks
        • Function-Blocks | Connect, Parameter-Values, & Channels
        • Add Linear-Motion FB
        • Add Gearing FB
        • Add Motion FB
        • Add Motion-Dimension FB
        • Add Motion-Path FB
        • Add Measurement FB
        • Add Point-Data FB
        • Add Cam-Data FB
        • Add Graph FB
      • Modelling Function-Blocks
        • Add Point-Cloud FB
        • Add Birefcase FB
        • Add Statistics FB
        • Add Polynomial-Fit FB
        • Add Pattern FB
        • Add Math FB
        • Add Parameter-Control FB
        • Add Design-Set FB
        • Add CAD Control FB
        • Add Continuous Crank FB
      • Force elements
        • Enable Calculate Force-Vectors
        • Add Force-Data FB
        • Add Spring FB
        • Configure Power Source
        • Enable Show Force-Vectors
      • Solid elements
        • Auto-Layer
        • Auto-Profile (Part)
        • Auto-Profile (Mechanism)
        • Add/Update Polyline
        • Show/Hide Extrusion
        • Add Hole
        • Add Profile / Extrusion
    • 2.3 Part-Editor:
      • How to start (open) the Part-Editor
      • How to exit (close) the Part-Editor
      • Geometry
        • Geometry | Dimension
        • Geometry | Point
        • Geometry | Line
        • Geometry | Circle
        • Geometry | CAD-Line
        • Geometry | Arc
        • Geometry | Spline
        • Geometry | Blend-Curve
        • Geometry | Add Import SOLIDWORKS Sketch FB
        • Geometry | Merge Points
        • Geometry-Transition Curve
      • Constraints
        • Geometry | Horizontal
        • Geometry | Vertical
        • Geometry | Tangent
        • Geometry | MidPoint
        • Geometry | Perpendicular
        • Geometry | Parallel
        • Geometry | Equal
        • Geometry | Concentric
        • Geometry | Coincident
    • 3: Project Explorer
      • Project Explorer | Selection-Window
      • Project Explorer | Command-Manager
      • Project Explorer | Element-Explorer
        • Element Explorer | Assembly-Tree
        • Element Explorer | Kinematics-Tree
          • Symbols
          • Configure Power Source / Change-Dyad-Closure
        • Element Explorer | Geometry-Tree
    • 4: Feedback Area
    • 5: MotionDesigner
    • 6: Memo
    • Dialog-Boxes
      • How to open a Dialog-Box
      • How to edit a Parameter in a Dialog-Box
      • Dialog: Rename
      • Dialog: Model / Mechanism Options
      • Dialog: Application-Settings
      • Dialog: Machine-Settings
      • Dialog: DXF-Element
      • Dialog: Plane
      • Dialog: Profile/Extrusion
      • Dialog: CAD-Line >
      • -> SOLIDWORKS tab
      • -> Mass Properties tab
      • -> DXF tab >
      • -> -> DXF Layers
      • -> STL Import tab
      • -> Display Options tab
      • Dialog: 3D-Cam
      • Dialog: 2D-Cam >
      • -> Parameters tab
      • -> Display tab
      • -> Roller Life tab
      • -> Cam Life tab
      • Dialog: Conjugate-Cam-FB
      • Dialog: Function-Block: Cam-Analysis
      • Dialog: Function-Block: Cam-Coordinates
      • Dialog: Function-Block: Linear-Motion
      • Dialog: Function-Block: Gearing
      • Dialog: Function-Block: Motion
      • Dialog: Function-Block: Motion-Dimension
      • Dialog: Function-Block: Motion-Path
      • Dialog: Function-Block: Graph
      •  - > Graph Settings
      • Dialog: Function-Block: Point-Data
      • Dialog: Function-Block: CAD Control
      • Dialog: Function-Block: Math (with Calculator)
      • Dialog: Function-Block: Statistics
      • Dialog: Function-Block: Polynomial-Fit
      • Dialog: Function-Block: Parameter-Control
      • Dialog: Function-Block: Pattern
      • Dialog: Function-Block: Briefcase
      • Dialog: Function-Block: Point-Cloud
      • Dialog: Function-Block: Design-Set
      • Dialog: Function-Block: Continuous-Crank
      • Dialog: Function-Block: Spring
      • Dialog: Function-Block: Force-Data
      • Dialog: Point Properties
      • Dialog: Dimension
      • Dialog: Blend-Curve
      • Dialog: Import SOLIDWORKS Sketch FB
      • Dialog: Ball-Joint
      • Dialog: Magnetic-Joint
      • Dialog: Gear-Pair
      • Dialog: Rack-Pinion / Ball-screw
      • Dialog: Pulley
      • Dialog: Feedscrew [ Scroll]
      • Dialog: Configure Power Source
      • Dialog: Kinetostatic Servo and Gearbox Sizing.
      • Dialog: Make Movie
      • Dialog: Element Properties
      • Dialog: Select Elements
      • Dialog: Delete Dependent Elements
      • Dialog: View References
      • Dialog: Tutorials
    • FAQs and 'How do I...?'
      • General FAQs
        • How do I edit, save, and move my Styling?
        • Why is it taking a long time to add elements?
        • How to Rename an Element
      • Model Editor: FAQS, How to...?
        • Stop Solids turning Red
      • Mechanism Editor: 
        • How to...?
          • ... show Velocity & Acceleration Vectors?
          • ... edit a 2D Cam, Gear-Pair, or Profile?
          • ... edit Profiles and Extrusions?
          • ... change the Closure of a Dyad?
          • ...move a Motion-Dimension (not the FB)?
          • ...export a Cam directly to SOLIDWORKS
        • FAQs
          • What are Part Outlines and their Colors?
          • What is the hierarchy of Extrusions?
          • What are the different 2D-Cam elements
          • Why can I not see the Base-Part properly?
          • I cannot add an Angle (or Linear) Motion Dimension FB. Why?
          • How many Mechanism Editors can I add?
          • How many Kinematic-Chains in a Mechanism Editor?
      • Part Editor: FAQs and How to...?
        • How to...?
          • ... edit the Length of a Part?
          • ... delete Sketch-Elements
          • ... delete Constraints
          • ... add a Sketch-Loop?
        • FAQs
          • How many Parts can I edit at one time?
          • Why edit a Part?
          • How to start the Part-Editor
          • How do I know I am using the Part-Editor?
          • Can I edit (and other questions relating to) the Part-Outline?
          • What are the color codes of the Part-Editor?
          • Why is the dimension 'negative' in the Dimension dialog'?
          • Why do I need to add Geometry to the Base-Part?
  • MotionDesigner Reference & User Interface
    • Terminology and Symbols
    • BLEND-POINT (NODE) EDITOR
      • Blend-Point Editor: X-axis Controls
      • Blend-Point Editor: Y-axis Controls
      • Blend-Point Editor: Control-Button: States and Patterns
    • SEGMENT EDITOR
      • Segment Editor: X-axis > Segment-Width
      • Segment Editor: Segment-Range
      • Segment-Editor: Motion-Law
      • Segment Editor: Segment-Parameters
      • Segment Editor: Y-axis Control-Buttons
    • Blend-Point & Segment toolbar
      • Segment: Insert
      • Segment: Append
      • Segment: Delete
      • Blend-Point: Insert approximately
      • Blend-Point: Insert exactly at
      • Open Data-Transfer Table
    • File toolbar
      • File: Add Motion
      • File: Open and Append
      • File: Save All
      • File: Save All As...
      • File: Save Active Motion
      • File: Print
      • File: Print All
      • File: Delete Active Motion
    • Edit toolbar
      • Edit: Undo
      • Edit: Redo
      • Edit: Active Motion Settings
      • Edit: Sweep-Display
      • Edit: Rebuild Motions
    • View toolbar
      • View: Show Position Graph
      • View: Show Velocity Graph
      • View: Show Acceleration Graph
      • View: Show Jerk Graph
      • View: Zoom-In
      • View: Zoom-Extents
      • View: Pan Left
      • View: Pan Right
      • View: Zoom-Out
    • Motion toolbar
      • Motion Law Selector
      • Motion-Width
      • Motion-Value Evaluator
    • Data-Transfer Table
      • Clear all data from the table
      • Save data to a CSV or TXT file-type
      • Load data from a CSV or TXT file-type
      • Copy all data to clipboard
      • Copy selected data to clipboard
      • Cut selected data from table
      • Paste data from clipboard to table
      • Delete selected data from table
      • Get data from List segment-type
      • Put data to List-Segment-Type
      • Get all displayed P,V,A,J motion data
      • Get all displayed P,V,A,J segment data
      • Show data in table as Overlay-Trace
      • Toggle Include/Ignore last value in transfer to table
    • Motion Laws
      • Acceleration-List [Import Data]
      • Constant Acc and Dec Motion-Law [Parabolic]
      • Constant-Velocity : Specify Velocity
      • Constant-Velocity : Specify Two Positions
      • Cubic Motion-Law
      • Cycloidal Motion-Law
      • Cycloidal-CV50 Motion-Law
      • Dwell Motion-Law
      • Flexible-Polynomial Motion-Law
        • Throw: Quick-Return: 1: Finite Jerk @ Start/End Motion-Law
        • Throw: Quick-Return: 2: Zero Jerk @ Start/End/Mid-Point
        • Throw: Rapid-Return 1: Finite-Jerk @ Start/End/Mid-Point Motion-Law
        • Throw: Rapid-Return 2: Zero-Jerk @ Start/End Motion-Law, Finite at Mid-Point
        • Low Impact Crossover Motion-Law
      • Polynomial 2-3 Motion-Law
      • Modified-Sinusoid Motion-Law
      • Modified-Trapezoidal Motion-Law
      • Polynomial 3-4-5 Motion-Law
      • Polynomial 4-5-6-7 Motion-Law
      • Position List [Import Data]
      • Quadratic Motion-Law
      • Ramp Motion-Law
      • Simple-Harmonic Motion-Law
      • Sine-Constant-Cosine (SCCA) Motion-Law
      • Sine-Squared Motion-Law
      • Sinusoidal Motion-Law
      • Triple-Harmonic Motion-Law
        • Triple-Harmonic: Modified Sine Motion-Law
        • Triple-Harmonic: Modified Trapezoidal Motion-Law
        • Triple-Harmonic: Zero-Jerk-at-Crossover Motion-Law
      • Y-Inverse-Sinusoid [Special]
      • Z-Raw-Data [Import Data]
      • CV Inverse Crank [Special]
    • Motion-Law Coefficients
    • How to? and other FAQs...
      • What is 'Motion Design'?
      • How to Design a Motion - first steps.
      • How to edit a value in data-box
      • FAQ: I want my motion to start at 30º not at 0º...
    • Motion Design Considerations
      • Refresher: Blend-Point and Segments
      • Segment Blending and Motion-Continuity
      • Motion-Laws Compared
      • Motion: Dynamic Considerations
      • How to Improve a Motion?